0 attempts
0% avg
1. Maximum Height Reached by the Stone
| Step | Formula Derivation | Reasoning |
|---|---|---|
| 1 | [katex]v^2 = u^2 + 2as[/katex] | Kinematic equation, with [katex]v[/katex] as final velocity (0 at max height), [katex]u[/katex] as initial velocity, [katex]a[/katex] as acceleration (gravity), and [katex]s[/katex] as displacement. |
| 2 | [katex]0 = (8.0, \text{m/s})^2 – 2 \times 9.81, \text{m/s}^2 \times s_{\text{max}}[/katex] | At max height, final velocity is 0. |
| 3 | Solve for [katex]s_{\text{max}}[/katex] | Maximum height above the cliff. |
2. Time to Reach Maximum Height
| Step | Formula Derivation | Reasoning |
|---|---|---|
| 1 | [katex]v = u + at[/katex] | Kinematic equation for velocity. |
| 2 | [katex]0 = 8.0, \text{m/s} – 9.81, \text{m/s}^2 \times t_{\text{max}}[/katex] | Final velocity is 0 at max height. |
| 3 | Solve for [katex]t_{\text{max}}[/katex] | Time to reach max height. |
3. Height of the Cliff
Total Time from Throw to Sea
| Step | Formula Derivation | Reasoning |
|---|---|---|
| 1 | [katex]s = ut + \frac{1}{2}at^2[/katex] | Displacement formula for the entire journey, where [katex]s[/katex] is total displacement (height of the cliff), [katex]u[/katex] is initial velocity, [katex]t[/katex] is total time, and [katex]a[/katex] is acceleration (gravity). Note gravity is negative in this case. |
| 2 | [katex]s_{\text{cliff}} = 8.0, \text{m/s} \times 3.0, \text{s} – \frac{1}{2} \times 9.81, \text{m/s}^2 \times (3.0, \text{s})^2[/katex] | Substituting the values for [katex]u[/katex], [katex]t[/katex], and [katex]g[/katex]. |
| 3 | Solve for [katex]s_{\text{cliff}}[/katex] | Height of the cliff. |
Performing the calculations above yield the following results:
Just ask: "Help me solve this problem."
We'll help clarify entire units in one hour or less — guaranteed.
A \(2,000 \, \text{kg}\) car collides with a stationary \(1,000 \, \text{kg}\) car. Afterwards, they slide \(6 \, \text{m}\) before coming to a stop. The coefficient of friction between the tires and the road is \(0.7\). Find the initial velocity of the \(2,000 \, \text{kg}\) car before the collision?
A block is projected up a ramp with an initial speed \( v_0 \). It travels along the surface of the ramp with constant acceleration \( a \). Take the positive direction of motion to be up the ramp. If the acceleration vector points opposite the initial velocity vector, which of the following MUST be true?
Divers in Acapulco jump from a cliff that is \( 36 \, \text{m} \) above the water with an initial vertical velocity of \( 2 \, \text{m/s} \).
A baseball is seen to pass upward by a window with a vertical speed of \( 14 \) \( \text{m/s} \). If the ball was thrown by a person \( 18 \) \( \text{m} \) below on the street, determine the following.
Wile E. Coyote is (still) chasing after his arch-nemesis, the Roadrunner across a cliff that is \(125 \, \text{m}\) high. The Coyote is running in the horizontal direction towards the edge of a cliff when, at the last second, the Roadrunner steps out of the way and the witless coyote falls to the canyon floor.

The motion of a particle is described in the velocity vs. time graph shown above. Over the nine-second interval shown, we can say that the speed of the particle…
A cart is initially moving at 0.5 m/s along a track. The cart comes to rest after traveling 1 m. The experiment is repeated on the same track, but now the cart is initially moving at 1 m/s. How far does the cart travel before coming to rest?
A runner completes one full lap around a \( 400 \) \( \text{m} \) track in \( 100 \) \( \text{s} \). What is their average velocity?
You throw a rock straight up with an initial velocity of \( 5.0 \, \text{m/s} \).
By continuing you (1) agree to our Terms of Use and Terms of Sale and (2) consent to sharing your IP and browser information used by this site’s security protocols as outlined in our Privacy Policy.
| Kinematics | Forces |
|---|---|
| \(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
| \(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
| \(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
| \(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
| \(v^2 = v_f^2 \,-\, 2a \Delta x\) |
| Circular Motion | Energy |
|---|---|
| \(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
| \(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
| \(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
| \(W = Fd \cos\theta\) |
| Momentum | Torque and Rotations |
|---|---|
| \(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
| \(J = \Delta p\) | \(I = \sum mr^2\) |
| \(p_i = p_f\) | \(L = I \cdot \omega\) |
| Simple Harmonic Motion | Fluids |
|---|---|
| \(F = -kx\) | \(P = \frac{F}{A}\) |
| \(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
| \(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
| \(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
| \(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
| Constant | Description |
|---|---|
| [katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
| [katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
| [katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
| [katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
| [katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
| [katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
| [katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
| Variable | SI Unit |
|---|---|
| [katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
| [katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
| [katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
| [katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
| [katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
| Variable | Derived SI Unit |
|---|---|
| [katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
| [katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
| [katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
| [katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
| [katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
| [katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
| [katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
| [katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
Metric Prefixes
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
|---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
One price to unlock most advanced version of Phy across all our tools.
per month
Billed Monthly. Cancel Anytime.
We crafted THE Ultimate A.P Physics 1 Program so you can learn faster and score higher.
Try our free calculator to see what you need to get a 5 on the 2026 AP Physics 1 exam.
A quick explanation
Credits are used to grade your FRQs and GQs. Pro users get unlimited credits.
Submitting counts as 1 attempt.
Viewing answers or explanations count as a failed attempts.
Phy gives partial credit if needed
MCQs and GQs are are 1 point each. FRQs will state points for each part.
Phy customizes problem explanations based on what you struggle with. Just hit the explanation button to see.
Understand you mistakes quicker.
Phy automatically provides feedback so you can improve your responses.
10 Free Credits To Get You Started
By continuing you agree to nerd-notes.com Terms of Service, Privacy Policy, and our usage of user data.
Feeling uneasy about your next physics test? We'll boost your grade in 3 lessons or less—guaranteed
NEW! PHY AI accurately solves all questions
🔥 Get up to 30% off Elite Physics Tutoring
🧠 NEW! Learn Physics From Scratch Self Paced Course
🎯 Need exam style practice questions?