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| Step | Derivation/Formula | Reasoning |
|---|---|---|
| 1 | [katex] PE_{\text{initial}} = 0 [/katex] | The object is initially on the ground, so its initial potential energy is zero (since potential energy is relative to height above a reference point). |
| 2 | [katex] PE_{\text{max}} = mgH [/katex] | At maximum height [katex] H [/katex], all the kinetic energy has been converted to potential energy. Potential energy at height [katex] H [/katex] is given by [katex] mgH [/katex], where [katex] m [/katex] is the mass, [katex] g [/katex] is the acceleration due to gravity, and [katex] H [/katex] is the height. |
| 3 | [katex] PE_{\text{half}} = mg \frac{H}{2} [/katex] | At half the maximum height [katex] \frac{H}{2} [/katex], the potential energy is [katex] mg \frac{H}{2} [/katex]. |
| 4 | [katex] KE_{\text{initial}} = mgH [/katex] | Using the principle of conservation of mechanical energy, the initial kinetic energy must equal the potential energy at maximum height, since there is no kinetic energy at that point (the object is momentarily stationary). |
| 5 | [katex] KE_{\text{half}} = KE_{\text{initial}} – PE_{\text{half}} [/katex] | To find the kinetic energy at height [katex] \frac{H}{2} [/katex], subtract the potential energy at that height from the total initial mechanical energy. |
| 6 | [katex] KE_{\text{half}} = mgH – mg \frac{H}{2} = mg \frac{H}{2} [/katex] | Simplifying, the kinetic energy at [katex] \frac{H}{2} [/katex] is [katex] mg \frac{H}{2} [/katex], or half the initial kinetic energy. |
| 7 | [katex] ME_{\text{initial}} = ME_{\text{half}} = KE_{\text{initial}} [/katex] | Total mechanical energy is conserved (since air resistance is negligible). The mechanical energy at any point during the motion is the sum of potential and kinetic energies and is equal to the initial total mechanical energy. |
| 8 | [katex](a)[/katex] False, [katex](b)[/katex] False, [katex](c)[/katex] False, [katex](d)[/katex] True, [katex](e)[/katex] False | Evaluating each statement: (a) Potential energy at [katex] \frac{H}{2} [/katex] is not half of the initial (it’s [katex] \frac{1}{2} mgH [/katex]). (b) Speed is not directly proportional in this manner. (c) Total mechanical energy is constant, not halved. (d) Kinetic energy at [katex] \frac{H}{2} [/katex] is indeed half of the initial kinetic energy, as shown in the calculations. (e) Since (d) is true, (e) is false. |
Just ask: "Help me solve this problem."
A rollercoaster leaves the station at rest. Its speed increases steadily for \( 6 \) \( \text{s} \) as it heads down the first drop. The ride then levels out and it moves at a constant speed for \( 4 \) \( \text{s} \) before hitting the brakes and stopping in \( 3 \) \( \text{s} \). Draw the velocity vs. time graph or explain it in terms of functions.
Ball A is dropped from the top of a cliff. At the same time, Ball B is thrown straight upward from the ground at \( 30 \) \( \text{m/s} \). The two balls pass each other after \( 2.0 \) \( \text{s} \).
The launching mechanism of a toy gun consists of a spring with an unknown spring constant, \( k \). When the spring is compressed \( 0.120 \, \text{m} \) vertically, a \( 35.0 \, \text{g} \) projectile is able to be fired to a maximum height of \( 25 \, \text{m} \) above the position of the projectile when the spring is compressed. Assume that the barrel of the gun is frictionless.

From the figure above, determine which characteristic fits this collision best.
A projectile is launched at \( 25 \) \( \text{m/s} \) at an angle of \( 45^\circ \). It lands on a slope \( 5 \) \( \text{m} \) below the launch height. On landing, it rebounds vertically with \( 80\% \) of its speed and falls straight down from there. Find the total time from launch to final impact at the base of the slope.
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| Kinematics | Forces |
|---|---|
| \(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
| \(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
| \(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
| \(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
| \(v^2 = v_f^2 \,-\, 2a \Delta x\) |
| Circular Motion | Energy |
|---|---|
| \(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
| \(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
| \(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
| \(W = Fd \cos\theta\) |
| Momentum | Torque and Rotations |
|---|---|
| \(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
| \(J = \Delta p\) | \(I = \sum mr^2\) |
| \(p_i = p_f\) | \(L = I \cdot \omega\) |
| Simple Harmonic Motion | Fluids |
|---|---|
| \(F = -kx\) | \(P = \frac{F}{A}\) |
| \(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
| \(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
| \(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
| \(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
| Constant | Description |
|---|---|
| [katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
| [katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
| [katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
| [katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
| [katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
| [katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
| [katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
| Variable | SI Unit |
|---|---|
| [katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
| [katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
| [katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
| [katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
| [katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
| Variable | Derived SI Unit |
|---|---|
| [katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
| [katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
| [katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
| [katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
| [katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
| [katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
| [katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
| [katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
General Metric Conversion Chart
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
|---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
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