0 attempts
0% avg
UBQ Credits
| Step | Formula / Calculation | Reasoning |
|---|---|---|
| 1 | [katex]\text{Total initial speed} = \sqrt{v_{\text{initial}}^2 + v_{\text{vertical initial}}^2}[/katex] | Calculating the total initial speed of the fish combining its horizontal and vertical velocities. |
| 2 | [katex]\text{Total initial speed} = \sqrt{6.0^2 + 0^2} = 6.0 , \text{m/s}[/katex] | Initial vertical velocity is zero as the fish is dropped, not thrown downwards. |
| 3 | [katex]v_{\text{vertical double}} = \sqrt{\text{double speed}^2 – v_{\text{initial}}^2}[/katex] | Calculating the vertical component of velocity when the total speed doubles. |
| 4 | [katex]\text{Double speed} = 2 \times \text{total initial speed} = 12.0 , \text{m/s}[/katex] | Determining the speed value that is double the initial speed. |
| 5 | [katex]v_{\text{vertical double}} = \sqrt{12.0^2 – 6.0^2}[/katex] | Finding the vertical component when total speed is 12.0 m/s. |
| 6 | [katex]t_{\text{double}} = \frac{v_{\text{vertical double}} – v_{\text{vertical initial}}}{g}[/katex] | Time calculation for the speed to double using the kinematic equation. |
| 7 | [katex]t_{\text{double}} \approx 1.06[/katex] s | Evaluating the time for the fish’s speed to double. |
| 8 | [katex]v_{\text{vertical quadruple}} = \sqrt{\text{quadruple speed}^2 – v_{\text{initial}}^2}[/katex] | Calculating the vertical component of velocity when the total speed quadruples. |
| 9 | [katex]\text{Quadruple speed} = 2 \times \text{double speed} = 24.0 , \text{m/s}[/katex] | Determining the speed value that is double the double speed. |
| 10 | [katex]v_{\text{vertical quadruple}} = \sqrt{24.0^2 – 6.0^2}[/katex] | Finding the vertical component when total speed is 24.0 m/s. |
| 11 | [katex]t_{\text{quadruple}} = \frac{v_{\text{vertical quadruple}} – v_{\text{vertical initial}}}{g}[/katex] | Time calculation for the speed to quadruple. |
| 12 | [katex]t_{\text{quadruple}} \approx 2.37[/katex] s | Evaluating the time for the fish’s speed to quadruple. |
| 13 | [katex]\text{Additional time} = t_{\text{quadruple}} – t_{\text{double}}[/katex] | Calculating the additional time required for the fish’s speed to double again. |
| 14 | [katex]\text{Additional time} \approx 1.31[/katex] s | Evaluating the additional time needed for the fish’s speed to double again from the double speed. |
The time for the fish’s speed to double is approximately 1.06 seconds. The additional time required for the fish’s speed to double again (from double to quadruple the initial speed) is approximately 1.31 seconds.
Just ask: "Help me solve this problem."
You kick a soccer ball with an initial velocity directed 53° above the horizontal. The ball lands on a roof 7.2 m high. The wall of the building is 25 m away, and it takes the ball 2.1 seconds to pass directly over the wall.
A ball is kicked at a speed of \( v_0 \) at an angle \( \theta \) above the horizontal. The ball travels 25 meters horizontally. If the ball is kicked at \( 2v_0 \), what will the horizontal displacement be?
A diver springs upward from a diving board. At the instant she contacts the water, her speed is \( 8.90 \, \text{m/s} \), and her body is extended at an angle of \( 75.0^\circ \) with respect to the horizontal surface of the water. At this instant, her vertical displacement is \( -3.00 \, \text{m} \), where downward is the negative direction. Determine her initial velocity, both magnitude and direction.
A textbook is launched up with a speed of 20 m/s, at an angle of 36°, from a 12 m high roof.
A projectile is fired with an initial speed of \( 36.6 \) \( \text{m/s} \) at an angle of \( 42.2^\circ \) above the horizontal on a long flat firing range.
By continuing you (1) agree to our Terms of Use and Terms of Sale and (2) consent to sharing your IP and browser information used by this site’s security protocols as outlined in our Privacy Policy.
| Kinematics | Forces |
|---|---|
| \(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
| \(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
| \(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
| \(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
| \(v^2 = v_f^2 \,-\, 2a \Delta x\) |
| Circular Motion | Energy |
|---|---|
| \(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
| \(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
| \(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
| \(W = Fd \cos\theta\) |
| Momentum | Torque and Rotations |
|---|---|
| \(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
| \(J = \Delta p\) | \(I = \sum mr^2\) |
| \(p_i = p_f\) | \(L = I \cdot \omega\) |
| Simple Harmonic Motion | Fluids |
|---|---|
| \(F = -kx\) | \(P = \frac{F}{A}\) |
| \(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
| \(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
| \(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
| \(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
| Constant | Description |
|---|---|
| [katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
| [katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
| [katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
| [katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
| [katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
| [katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
| [katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
| Variable | SI Unit |
|---|---|
| [katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
| [katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
| [katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
| [katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
| [katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
| Variable | Derived SI Unit |
|---|---|
| [katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
| [katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
| [katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
| [katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
| [katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
| [katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
| [katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
| [katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
General Metric Conversion Chart
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
|---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
The most advanced version of Phy. 50% off, for early supporters. Prices increase soon.
per month
Billed Monthly. Cancel Anytime.
Trial –> Phy Pro
We crafted THE Ultimate A.P Physics 1 Program so you can learn faster and score higher.
Try our free calculator to see what you need to get a 5 on the 2026 AP Physics 1 exam.
A quick explanation
Credits are used to grade your FRQs and GQs. Pro users get unlimited credits.
Submitting counts as 1 attempt.
Viewing answers or explanations count as a failed attempts.
Phy gives partial credit if needed
MCQs and GQs are are 1 point each. FRQs will state points for each part.
Phy customizes problem explanations based on what you struggle with. Just hit the explanation button to see.
Understand you mistakes quicker.
Phy automatically provides feedback so you can improve your responses.
10 Free Credits To Get You Started
By continuing you agree to nerd-notes.com Terms of Service, Privacy Policy, and our usage of user data.
Feeling uneasy about your next physics test? We'll boost your grade in 3 lessons or less—guaranteed
NEW! PHY AI accurately solves all questions
🔥 Get up to 30% off Elite Physics Tutoring
🧠 NEW! Learn Physics From Scratch Self Paced Course
🎯 Need exam style practice questions?