0 attempts
0% avg
UBQ Credits
Step | Derivation/Formula | Reasoning |
---|---|---|
1 | \(\Delta x_1 = v \cdot t\) | Calculate the displacement during the first 1 second. The body moves at a constant speed \(v = 24 \, \text{m/s}\). |
2 | \(\Delta x_1 = 24 \, \text{m/s} \times 1 \, \text{s} = 24 \, \text{m}\) | Substitute \(v = 24 \, \text{m/s}\) and \(t = 1 \, \text{s}\). |
3 | \(v_i = 24 \, \text{m/s}\) | The body continues with initial velocity \(24 \, \text{m/s}\) at \(t = 1 \, \text{s}\), just before deceleration starts. |
4 | \(v_x = v_i + a \cdot \Delta t\) | Calculate the final velocity after 10 seconds of acceleration in the negative \(x\) direction. The acceleration \(a = -6 \, \text{m/s}^2\). |
5 | \(v_x = 24 \, \text{m/s} + (-6 \, \text{m/s}^2 \cdot 10 \, \text{s}) = 24 \, \text{m/s} – 60 \, \text{m/s} = -36 \, \text{m/s}\) | Substitute \(v_i = 24 \, \text{m/s}\), \(a = -6 \, \text{m/s}^2\), and \(\Delta t = 10 \, \text{s}\). |
6 | \(\Delta x_2 = v_i \cdot \Delta t + \frac{1}{2} a \cdot \Delta t^2\) | Calculate the displacement during the 10-second interval of deceleration. |
7 | \(\Delta x_2 = 24 \, \text{m/s} \cdot 10 \, \text{s} + \frac{1}{2} (-6 \, \text{m/s}^2) \cdot (10 \, \text{s})^2\) | Substitute \(v_i = 24 \, \text{m/s}\), \(a = -6 \, \text{m/s}^2\), and \(\Delta t = 10 \, \text{s}\). |
8 | \(\Delta x_2 = 240 \, \text{m} – 300 \, \text{m} = -60 \, \text{m}\) | Simplify the equation to find the displacement during the deceleration period. |
9 | \Delta x = \Delta x_1 + \Delta x_2 | Total displacement is the sum of displacements during different time periods. |
10 | \(\Delta x = 24 \, \text{m} + (-60 \, \text{m}) = -36 \, \text{m}\) | Substitute \(\Delta x_1 = 24 \, \text{m}\) and \(\Delta x_2 = -60 \, \text{m}\). Therefore, the position of the body at \(t = 11 \, \text{seconds}\) is \(\boxed{-36 \, \text{m}}\). |
The correct answer is (c) \(- 36 \, \text{m}\).
Just ask: "Help me solve this problem."
A car starts from rest and accelerates uniformly over a time of 5 seconds for a distance of 100 m. Determine the acceleration of the car.
A baseball is tossed from street level by a student straight up at a speed of \(25.3 \text{ m/s}\). After reaching maximum height, it is caught by another student on the roof of a building, \(17.4 \text{ m}\) above the street. How long did this take?
A bird, traveling at \(50 \, \text{m/s}\) wants to hit a man \(100 \, \text{m}\) below with a dropping. How far in distance before flying directly over the man should the bird release it?
In which of these cases is the rate of change of the particle’s displacement constant?
Toy car W travels across a horizontal surface with an acceleration of \( a_w \) after starting from rest. Toy car Z travels across the same surface toward car W with an acceleration of \( a_z \), after starting from rest. Car W is separated from car Z by a distance \( d \). Which of the following pairs of equations could be used to determine the location on the horizontal surface where the two cars will meet, and why?
By continuing you (1) agree to our Terms of Sale and Terms of Use and (2) consent to sharing your IP and browser information used by this site’s security protocols as outlined in our Privacy Policy.
Kinematics | Forces |
---|---|
\(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
\(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
\(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
\(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
\(v^2 = v_f^2 \,-\, 2a \Delta x\) |
Circular Motion | Energy |
---|---|
\(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
\(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
\(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
\(W = Fd \cos\theta\) |
Momentum | Torque and Rotations |
---|---|
\(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
\(J = \Delta p\) | \(I = \sum mr^2\) |
\(p_i = p_f\) | \(L = I \cdot \omega\) |
Simple Harmonic Motion | Fluids |
---|---|
\(F = -kx\) | \(P = \frac{F}{A}\) |
\(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
\(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
\(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
\(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
Constant | Description |
---|---|
[katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
[katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
[katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
[katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
[katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
[katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
[katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
Variable | SI Unit |
---|---|
[katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
[katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
[katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
[katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
[katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
Variable | Derived SI Unit |
---|---|
[katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
[katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
[katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
[katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
[katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
[katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
[katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
[katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
General Metric Conversion Chart
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
The most advanced version of Phy. 50% off, for early supporters. Prices increase soon.
per month
Billed Monthly. Cancel Anytime.
Trial –> Phy Pro
A quick explanation
Credits are used to grade your FRQs and GQs. Pro users get unlimited credits.
Submitting counts as 1 attempt.
Viewing answers or explanations count as a failed attempts.
Phy gives partial credit if needed
MCQs and GQs are are 1 point each. FRQs will state points for each part.
Phy customizes problem explanations based on what you struggle with. Just hit the explanation button to see.
Understand you mistakes quicker.
Phy automatically provides feedback so you can improve your responses.
10 Free Credits To Get You Started
By continuing you agree to nerd-notes.com Terms of Service, Privacy Policy, and our usage of user data.