0 attempts
0% avg
UBQ Credits
Step | Derivation/Formula | Reasoning |
---|---|---|
1 | [katex] v_f^2 = v_i^2 + 2ad [/katex] | Use the kinematic equation relating final velocity [katex] v_f [/katex], initial velocity [katex] v_i [/katex], acceleration [katex] a [/katex], and distance [katex] d [/katex]. |
2 | [katex] v_f = 0 [/katex] | Since the car skids to a stop, the final velocity [katex] v_f [/katex] is 0. |
3 | [katex] 0 = v_i^2 + 2a d [/katex] | Substitute [katex] v_f = 0 [/katex] into the kinematic equation. |
4 | [katex] d = \frac{-v_i^2}{2a} [/katex] | Solve the equation for distance [katex] d [/katex]. |
5 | [katex] d_1 = \frac{-v_i^2}{2a} [/katex] | Express the initial distance [katex] d_1 [/katex] using the initial speed [katex] v_i [/katex]. |
6 | [katex] v_f = 0, v_i = 2v_i \rightarrow (2v_i)^2 [/katex] | Consider the scenario where the initial speed is twice as fast, i.e.,[katex] v_i = 2v_i [/katex]. Substituting this in the same equation. |
7 | [katex] d_2 = \frac{-(2v_i)^2}{2a} [/katex] | Solve for the new distance [katex] d_2 [/katex] using the new initial speed [katex] 2v_i [/katex]. |
8 | [katex] d_2 = \frac{-4v_i^2}{2a} = 4 \left( \frac{-v_i^2}{2a} \right) = 4d_1 [/katex] | By simplifying the resulting equation, we see that the new stopping distance is 4 times the initial stopping distance. |
9 | 4 times as far: (a) | Therefore, if the car was traveling twice as fast, it would skid 4 times as far. |
10 | (b) The same distance | Incorrect: This contradicts the earlier derivation that shows the distance scales quadratically with speed. |
11 | (c) 2 times as far | Incorrect: This would be true if distance scaled linearly with speed, which it does not. |
12 | (d) The mass of the car must be known | Incorrect: The stopping distance in the given context is independent of the mass of the car. |
Just ask: "Help me solve this problem."
The graph in the figure shows the position of a particle as it travels along the x-axis. At what value of \(t\) is the speed of the particle equal to \(0 \, \text{m/s}\)?
note that the slope of position vs time is velocity. And the graph most closely reemsbles a flat or 0 slope at 3 seconds
A \( 1.5 \) \( \text{kg} \) block is pushed to the right with just enough force to get it to move. The block is pushed for five seconds with this constant force, then the force is released and the block slides to a stop. If the coefficient of kinetic friction is \( 0.300 \) and the coefficient of static friction is \( 0.400 \), calculate the amount of time that passes from when the force is applied to when the block stops.
A car is traveling 20 m/s when the driver sees a child standing on the road. She takes 0.8 s to react then steps on the brakes and slows at 7.0 m/s2. How far does the car go before it stops?
A mass moving with a constant speed \( u \) encounters a rough surface and comes to a stop. The mass takes a time \( t \) to stop after encountering the rough surface. The coefficient of dynamic friction between the rough surface and the mass is \( 0.40 \). Which of the following expressions gives the initial speed \( u \)?
In which of the following is the rate of change of the particle’s momentum zero?
By continuing you (1) agree to our Terms of Sale and Terms of Use and (2) consent to sharing your IP and browser information used by this site’s security protocols as outlined in our Privacy Policy.
Kinematics | Forces |
---|---|
\(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
\(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
\(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
\(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
\(v^2 = v_f^2 \,-\, 2a \Delta x\) |
Circular Motion | Energy |
---|---|
\(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
\(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
\(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
\(W = Fd \cos\theta\) |
Momentum | Torque and Rotations |
---|---|
\(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
\(J = \Delta p\) | \(I = \sum mr^2\) |
\(p_i = p_f\) | \(L = I \cdot \omega\) |
Simple Harmonic Motion | Fluids |
---|---|
\(F = -kx\) | \(P = \frac{F}{A}\) |
\(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
\(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
\(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
\(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
Constant | Description |
---|---|
[katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
[katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
[katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
[katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
[katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
[katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
[katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
Variable | SI Unit |
---|---|
[katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
[katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
[katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
[katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
[katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
Variable | Derived SI Unit |
---|---|
[katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
[katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
[katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
[katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
[katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
[katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
[katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
[katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
General Metric Conversion Chart
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
The most advanced version of Phy. 50% off, for early supporters. Prices increase soon.
per month
Billed Monthly. Cancel Anytime.
Trial –> Phy Pro
Try our free calculator to see what you need to get a 5 on the upcoming AP Physics 1 exam.
A quick explanation
Credits are used to grade your FRQs and GQs. Pro users get unlimited credits.
Submitting counts as 1 attempt.
Viewing answers or explanations count as a failed attempts.
Phy gives partial credit if needed
MCQs and GQs are are 1 point each. FRQs will state points for each part.
Phy customizes problem explanations based on what you struggle with. Just hit the explanation button to see.
Understand you mistakes quicker.
Phy automatically provides feedback so you can improve your responses.
10 Free Credits To Get You Started
By continuing you agree to nerd-notes.com Terms of Service, Privacy Policy, and our usage of user data.
NEW! PHY instantly solves any question
🔥 Elite Members get up to 30% off Physics Tutoring
🧠 Learning Physics this summer? Try our free course.
🎯 Need exam style practice questions? We’ve got over 2000.