0 attempts
0% avg
UBQ Credits
Step | Derivation/Formula | Reasoning |
---|---|---|
(a) How high does the ball rise? | ||
1 | Use the kinematic equation: [katex]v_f^2 = v_i^2 + 2a d[/katex] | This equation relates the final velocity, initial velocity, acceleration, and distance traveled. |
2 | [katex]0 = (22.5 \, \text{m/s})^2 + 2(-9.8 \, \text{m/s}^2)d[/katex] | At the highest point, the final velocity [katex]v_f = 0[/katex] m/s. The initial velocity [katex]v_i = 22.5[/katex] m/s and acceleration [katex]a = -9.8[/katex] m/s[katex]^2[/katex] (gravity acting downwards). |
3 | [katex]d = \frac{(22.5 \, \text{m/s})^2}{2 \cdot 9.8 \, \text{m/s}^2} \approx 25.8 \, \text{m}[/katex] | Solve for [katex]d[/katex], the height reached by the ball. |
4 | [katex]d \approx 25.8 \, \text{m}[/katex] | The maximum height the ball reaches. |
(b) How long does it take for the ball to reach its highest point? | ||
1 | Use the kinematic equation: [katex]v_f = v_i + at[/katex] | This equation relates the final velocity, initial velocity, acceleration, and time. |
2 | 0 = 22.5 \, \text{m/s} + (-9.8 \, \text{m/s}^2) t | At the highest point, [katex]v_f = 0[/katex] m/s. The initial velocity [katex]v_i = 22.5[/katex] m/s and acceleration [katex]a = -9.8[/katex] m/s[katex]^2[/katex]. |
3 | t = \frac{22.5 \, \text{m/s}}{9.8 \, \text{m/s}^2} \approx 2.30 \, \text{s} | Solve for [katex]t[/katex], the time taken to reach the highest point. |
4 | t \approx 2.30 \, \text{s} | The time taken to reach the maximum height. |
(c) How long does the ball remain in the air? | ||
1 | \text{Total time} = 2 \times t_{\text{up}} | Time to go up is equal to time to come down because distances and accelerations are the same. |
2 | 2 \times 2.30 \, \text{s} \approx 4.60 \, \text{s} | Double the time to reach the highest point to find total time in the air. |
3 | \text{Total time} \approx 4.60 \, \text{s} | The total time the ball remains in the air. |
(d) How fast was it going just before it is caught? | ||
1 | Use symmetry: [katex]v_{\text{final}} = -v_{\text{initial}}[/katex] | Due to symmetry, speed upon returning to original height equals initial speed but opposite in direction. |
2 | \text{Speed} = 22.5 \, \text{m/s} | The magnitude of the speed is the same. |
3 | \text{Speed} = 22.5 \, \text{m/s} | The speed just before being caught. |
(e) What is the velocity and acceleration of the ball at the highest point? | ||
1 | \text{Velocity} = 0 \, \text{m/s} | At the highest point, the velocity is zero as the ball changes direction. |
2 | \text{Acceleration} = -9.8 \, \text{m/s}^2 | Acceleration due to gravity remains constant throughout the motion. |
3 | \text{Velocity} = 0 \, \text{m/s}, \text{Acceleration} = -9.8 \, \text{m/s}^2 | Velocity and acceleration at the highest point. |
Just ask: "Help me solve this problem."
An ice sled powered by a rocket engine starts from rest on a large frozen lake and accelerates at \( +13.0 \, \text{m/s}^2 \). At \( t_1 \), the rocket engine is shut down and the sled moves with constant velocity \( v \) until \( t_2 \). The total distance traveled by the sled is \( 5.30 \times 10^3 \, \text{m} \) and the total time is \( 90.0 \, \text{s} \).
A student is running at her top speed of \( 5.0 \, \text{m/s} \) to catch a bus, which is stopped at the bus stop. When the student is still \( 40.0 \, \text{m} \) from the bus, it starts to pull away, moving with a constant acceleration of \( 0.170 \, \text{m/s}^2 \).
Toy car W travels across a horizontal surface with an acceleration of \( a_w \) after starting from rest. Toy car Z travels across the same surface toward car W with an acceleration of \( a_z \), after starting from rest. Car W is separated from car Z by a distance \( d \). Which of the following pairs of equations could be used to determine the location on the horizontal surface where the two cars will meet, and why?
A spacecraft accelerates at a rate of \(20.0 \, \text{m/s}^2\).
On Saturday, Ashley rode her bicycle to visit Maria. Maria’s house is directly east of Ashley’s. The graph shows how far Ashley was from her house after each minute of her trip.(Hint – Use the standard units of velocity (m/s) for all parts)
By continuing you (1) agree to our Terms of Sale and Terms of Use and (2) consent to sharing your IP and browser information used by this site’s security protocols as outlined in our Privacy Policy.
Kinematics | Forces |
---|---|
\(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
\(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
\(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
\(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
\(v^2 = v_f^2 \,-\, 2a \Delta x\) |
Circular Motion | Energy |
---|---|
\(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
\(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
\(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
\(W = Fd \cos\theta\) |
Momentum | Torque and Rotations |
---|---|
\(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
\(J = \Delta p\) | \(I = \sum mr^2\) |
\(p_i = p_f\) | \(L = I \cdot \omega\) |
Simple Harmonic Motion | Fluids |
---|---|
\(F = -kx\) | \(P = \frac{F}{A}\) |
\(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
\(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
\(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
\(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
Constant | Description |
---|---|
[katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
[katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
[katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
[katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
[katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
[katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
[katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
Variable | SI Unit |
---|---|
[katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
[katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
[katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
[katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
[katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
Variable | Derived SI Unit |
---|---|
[katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
[katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
[katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
[katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
[katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
[katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
[katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
[katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
General Metric Conversion Chart
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
The most advanced version of Phy. 50% off, for early supporters. Prices increase soon.
per month
Billed Monthly. Cancel Anytime.
Trial –> Phy Pro
Try our free calculator to see what you need to get a 5 on the upcoming AP Physics 1 exam.
A quick explanation
Credits are used to grade your FRQs and GQs. Pro users get unlimited credits.
Submitting counts as 1 attempt.
Viewing answers or explanations count as a failed attempts.
Phy gives partial credit if needed
MCQs and GQs are are 1 point each. FRQs will state points for each part.
Phy customizes problem explanations based on what you struggle with. Just hit the explanation button to see.
Understand you mistakes quicker.
Phy automatically provides feedback so you can improve your responses.
10 Free Credits To Get You Started
By continuing you agree to nerd-notes.com Terms of Service, Privacy Policy, and our usage of user data.
NEW! PHY instantly solves any question
🔥 Elite Members get up to 30% off Physics Tutoring
🧠 Learning Physics this summer? Try our free course.
🎯 Need exam style practice questions? We’ve got over 2000.