0 attempts
0% avg
# (a) Displacement during the first two seconds
The displacement is the area under the velocity-time graph from [katex]t = 0[/katex] to [katex]t = 2[/katex] seconds.
| Step | Derivation/Formula | Reasoning |
|---|---|---|
| 1 | [katex]\text{Area} = \frac{1}{2} \times \text{base} \times \text{height}[/katex] | The graph from [katex]t = 0[/katex] to [katex]t = 2[/katex] forms a right triangle. Calculate its area. |
| 2 | [katex]\text{Area} = \frac{1}{2} \times 2 \, \text{s} \times 4 \, \text{m/s}[/katex] | Substitute the base (time interval) and height (velocity) into the area formula. |
| 3 | [katex]\text{Displacement} = 4 \,\text{meters}[/katex] | The area (in square units) represents the player’s displacement in meters. |
# (b) Displacement between [katex]t = 4 \, \text{s}[/katex] and [katex]t = 9 \, \text{s}[/katex]
Calculate the area under the velocity-time graph between [katex]t = 4 \, \text{s}[/katex] and [katex]t = 9 \, \text{s}[/katex].
| Step | Derivation/Formula | Reasoning |
|---|---|---|
| 1 | [katex]A_{\text{rectangle}} = \text{base} \times \text{height}[/katex] | Calculate the area of the rectangle from [katex]t = 4[/katex] to [katex]t = 8[/katex]. |
| 2 | [katex]A_{\text{rectangle}} = (8 – 4) \, \text{s} \times 2 \, \text{m/s} = 8 \, \text{meters}[/katex] | Substitute the base (4 seconds) and height (2 m/s) into the equation. |
| 3 | [katex]A_{\text{triangle}} = \frac{1}{2} \times (9 – 8) \, \text{s} \times 2 \, \text{m/s} = 1 \, \text{meter}[/katex] | Calculate the area of the triangle from [katex]t = 8[/katex] to [katex]t = 9[/katex]. |
| 4 | [katex]\text{Total displacement} = 8 \, \text{meters} + 1 \, \text{meter} = 9 \, \text{meters}[/katex] | Sum of the rectangle and triangle areas give the total displacement. |
# (c) Displacement between [katex]t = 4 \, \text{s}[/katex] and [katex]t = 10 \, \text{s}[/katex]
Calculate the area under the velocity-time graph between [katex]t = 4 \, \text{s}[/katex] and [katex]t = 10 \, \text{s}[/katex], including the negative area.
| Step | Derivation/Formula | Reasoning |
|---|---|---|
| 1 | [katex]A_{\text{rectangle}} = \text{base} \times \text{height} = 8 \, \text{meters}[/katex] | Area calculated previously for rectangle from [katex]t = 4[/katex] to [katex]t = 8[/katex]. |
| 2 | [katex]A_{\text{triangle1}} = \frac{1}{2} \times (9 – 8) \, \text{s} \times 2 \, \text{m/s} = 1 \, \text{meter}[/katex] | Area calculated previously for triangle from [katex]t = 8[/katex] to [katex]t = 9[/katex]. |
| 3 | [katex]A_{\text{triangle2}} = \frac{1}{2} \times (10 – 9) \, \text{s} \times (-2) \, \text{m/s} = -1 \, \text{meter}[/katex] | Calculate the area (negative) for the triangle from [katex]t = 9[/katex] to [katex]t = 10[/katex]. |
| 4 | [katex]\text{Total displacement} = 8 \, \text{meters} + 1 \, \text{meter} – 1 \, \text{meter} = 8 \, \text{meters}[/katex] | Sum the areas of the rectangle and the two triangles. |
Just ask: "Help me solve this problem."
We'll help clarify entire units in one hour or less — guaranteed.
Which of the following graphs shows runners moving at the same speed? Assume the \(y\)-axis is measured in meters and the \(x\)-axis is measured in seconds.
You throw a ball straight upward. It leaves your hand at \( 20 \) \( \text{m/s} \) and slows at a steady rate until it stops at the peak. The ball then comes back down, speeding up steadily until it hits the ground with the same speed it left your hand. Draw the velocity vs. time graph or explain it in terms of functions.
Given the graph of velocity versus time for a duck flying due south for the winter, at what labeled point did the duck stop its forward motion?

In which of the following is the rate of change of the particle’s momentum zero?
Above is the graph of the velocity vs. time of a duck flying due south for the winter. At what point might the duck begin reversing directions?
Which of the following graphs represent an object having zero acceleration?
The graph below is a plot of position versus time. For which labeled segments is the velocity positive and the acceleration negative?

On another planet, a ball is in free fall after being released from rest at time \( t = 0 \). A graph of the height of the ball above the planet’s surface as a function of time \( t \) is shown. The acceleration due to gravity on the planet is most nearly

A disk is initially rotating counterclockwise around a fixed axis with angular speed \( \omega_0 \). At time \( t = 0 \), the two forces shown in the figure above are exerted on the disk. If counterclockwise is positive, which of the following could show the angular velocity of the disk as a function of time?
A rollercoaster leaves the station at rest. Its speed increases steadily for \( 6 \) \( \text{s} \) as it heads down the first drop. The ride then levels out and it moves at a constant speed for \( 4 \) \( \text{s} \) before hitting the brakes and stopping in \( 3 \) \( \text{s} \). Draw the velocity vs. time graph or explain it in terms of functions.
(a) 4 m
(b) 9 m
(c) 8 m
By continuing you (1) agree to our Terms of Use and Terms of Sale and (2) consent to sharing your IP and browser information used by this site’s security protocols as outlined in our Privacy Policy.
| Kinematics | Forces |
|---|---|
| \(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
| \(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
| \(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
| \(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
| \(v^2 = v_f^2 \,-\, 2a \Delta x\) |
| Circular Motion | Energy |
|---|---|
| \(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
| \(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
| \(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
| \(W = Fd \cos\theta\) |
| Momentum | Torque and Rotations |
|---|---|
| \(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
| \(J = \Delta p\) | \(I = \sum mr^2\) |
| \(p_i = p_f\) | \(L = I \cdot \omega\) |
| Simple Harmonic Motion | Fluids |
|---|---|
| \(F = -kx\) | \(P = \frac{F}{A}\) |
| \(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
| \(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
| \(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
| \(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
| Constant | Description |
|---|---|
| [katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
| [katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
| [katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
| [katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
| [katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
| [katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
| [katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
| Variable | SI Unit |
|---|---|
| [katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
| [katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
| [katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
| [katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
| [katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
| Variable | Derived SI Unit |
|---|---|
| [katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
| [katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
| [katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
| [katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
| [katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
| [katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
| [katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
| [katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
Metric Prefixes
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
|---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
One price to unlock most advanced version of Phy across all our tools.
per month
Billed Monthly. Cancel Anytime.
We crafted THE Ultimate A.P Physics 1 Program so you can learn faster and score higher.
Try our free calculator to see what you need to get a 5 on the 2026 AP Physics 1 exam.
A quick explanation
Credits are used to grade your FRQs and GQs. Pro users get unlimited credits.
Submitting counts as 1 attempt.
Viewing answers or explanations count as a failed attempts.
Phy gives partial credit if needed
MCQs and GQs are are 1 point each. FRQs will state points for each part.
Phy customizes problem explanations based on what you struggle with. Just hit the explanation button to see.
Understand you mistakes quicker.
Phy automatically provides feedback so you can improve your responses.
10 Free Credits To Get You Started
By continuing you agree to nerd-notes.com Terms of Service, Privacy Policy, and our usage of user data.
Feeling uneasy about your next physics test? We'll boost your grade in 3 lessons or less—guaranteed
NEW! PHY AI accurately solves all questions
🔥 Get up to 30% off Elite Physics Tutoring
🧠 NEW! Learn Physics From Scratch Self Paced Course
🎯 Need exam style practice questions?