0 attempts
0% avg
UBQ Credits
Step | Derivation/Formula | Reasoning |
---|---|---|
1 | \(v(t) = \text{Area under velocity-time graph}\) | Object passes through its initial position when the net area under the velocity-time graph (Displacement, \( \Delta x \)) is zero. |
2 | N/A (Graph Inspection) | From \( t = 0 \, \text{s} \) to \( t = 5 \, \text{s} \), the area under the curve is a triangle with base 5 s and height 20 m/s giving an area of \( \frac{1}{2} \times 5 \, \text{s} \times 20 \, \text{m/s} = 50 \, \text{m} \). |
3 | N/A (Graph Inspection) | From \( t = 5 \, \text{s} \) to \( t = 11 \, \text{s} \), the area under the curve is a large negative area as shown in the graph. Calculate areas to compensate for positive 50 m. |
4 | N/A (Graph Inspection) | The area from \( t = 5 \, \text{s} \) to \( t = 8 \, \text{s} \) is -40, while the area from \( t = 5 \, \text{s} \) to \( t = 9 \, \text{s} \) is -60 m. |
5 | Conclusion | Between 8 to 9 seconds the area, representing displacement, reaches \( -50 \, \text{m} \), which would cancel out the \( +50 \, \text{m} \) covered in the first 5 seconds. Thus, between 8 and 9 seconds, displacement is 0, which means the particle is back to its original starting point. |
Step | Derivation/Formula | Reasoning |
---|---|---|
1 | \(\text{Average acceleration} = \frac{\Delta v}{\Delta t}\) | The average acceleration is the change in velocity divided by the change in time (the slope of the graph) |
2 | \(\Delta v = v_f – v_i = 0 – 0 \, \text{m/s} = 0 \, \text{m/s}\) | The change in velocity for \(12 \, \text{s} < t < 14 \, \text{s}\) is \( \Delta v = 0 \, \text{m/s}\). |
3 | \(\Delta t = 14 \, \text{s} – 12 \, \text{s} = 2 \, \text{s}\) | The time interval is \( \Delta t = 2 \, \text{s}\). |
4 | \(\text{Average acceleration} = \frac{0 \, \text{m/s}}{2 \, \text{s}}\) | Substitute the values obtained for \( \Delta v \) and \( \Delta t \). |
5 | \(\text{Average acceleration} = 0 \, \text{m/s}^2\) | The average acceleration for \(12 \, \text{s} < t < 14 \, \text{s}\) is \( 0 \, \text{m/s}^2\). |
6 | Find the identical slope on a different part of of the graph. | The interval from \( 7 \, \text{s} \) to \( 10 \, \text{s} \) also shows 0 slope resulting in same acceleration. |
Just ask: "Help me solve this problem."
The figure shows a graph of the position x of two cars, C and D, as a function of time t. According to this graph, which statements about these cars must be true? (There could be more
than one correct choice.)
Which pair of graphs represents the same 1- dimensional motion?
The motions of a car and a truck along a straight road are represented by the velocity-time graphs in the figure. The two vehicles are initially alongside each other at time t = 0. At time T, what is true of the distances traveled by the vehicles since time t = 0?
The graph below is a plot of position versus time. For which labeled region is the velocity positive and the acceleration negative?
The graph above represents the motion of an object traveling in a straight line as a function of time. What is the average speed of the object during the first four seconds? Note the displacemnt from 0 to 4 seconds is 2 meters
By continuing you (1) agree to our Terms of Sale and Terms of Use and (2) consent to sharing your IP and browser information used by this site’s security protocols as outlined in our Privacy Policy.
Kinematics | Forces |
---|---|
\(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
\(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
\(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
\(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
\(v^2 = v_f^2 \,-\, 2a \Delta x\) |
Circular Motion | Energy |
---|---|
\(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
\(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
\(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
\(W = Fd \cos\theta\) |
Momentum | Torque and Rotations |
---|---|
\(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
\(J = \Delta p\) | \(I = \sum mr^2\) |
\(p_i = p_f\) | \(L = I \cdot \omega\) |
Simple Harmonic Motion | Fluids |
---|---|
\(F = -kx\) | \(P = \frac{F}{A}\) |
\(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
\(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
\(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
\(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
Constant | Description |
---|---|
[katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
[katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
[katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
[katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
[katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
[katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
[katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
Variable | SI Unit |
---|---|
[katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
[katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
[katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
[katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
[katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
Variable | Derived SI Unit |
---|---|
[katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
[katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
[katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
[katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
[katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
[katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
[katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
[katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
General Metric Conversion Chart
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
The most advanced version of Phy. 50% off, for early supporters. Prices increase soon.
per month
Billed Monthly. Cancel Anytime.
Trial –> Phy Pro
A quick explanation
Credits are used to grade your FRQs and GQs. Pro users get unlimited credits.
Submitting counts as 1 attempt.
Viewing answers or explanations count as a failed attempts.
Phy gives partial credit if needed
MCQs and GQs are are 1 point each. FRQs will state points for each part.
Phy customizes problem explanations based on what you struggle with. Just hit the explanation button to see.
Understand you mistakes quicker.
Phy automatically provides feedback so you can improve your responses.
10 Free Credits To Get You Started
By continuing you agree to nerd-notes.com Terms of Service, Privacy Policy, and our usage of user data.