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Aim slightly above the target; the farther the target, the more time it will take, the more gravity will pull it down, and so to compensate the arrow needs a greater upward angle.
Mathematical Proof:
| Step | Derivation/Formula | Reasoning |
|---|---|---|
| 1 | \[v_{ix}=v_i\cos\theta,\;v_{iy}=v_i\sin\theta\] | The arrow leaves the bow with an initial speed \(v_i\). Breaking this speed into horizontal (\(v_{ix}\)) and vertical (\(v_{iy}\)) parts makes it easier to track how gravity affects only the vertical motion while leaving the horizontal part unchanged. |
| 2 | \[\Delta x=v_{ix}t\] | Horizontally, there is no acceleration (air resistance is neglected), so the arrow covers distance at a steady horizontal pace. |
| 3 | \[\Delta y=v_{iy}t-\tfrac12 g t^2\] | Vertically, gravity steadily pulls the arrow downward, producing a curved flight path. |
| 4 | \[0=v_{iy}t-\tfrac12 g t^2\] | To strike the target’s bull’s-eye (same height as release), the net vertical displacement \(\Delta y\) must be zero when the arrow arrives. |
| 5 | \[t=\tfrac{2v_{iy}}{g}\] | Solving the previous line (ignoring the trivial \(t=0\)) gives the flight duration in terms of the initial upward speed and gravity. |
| 6 | \[\Delta x = v_{ix}\left(\tfrac{2v_{iy}}{g}\right)\] | Substituting the flight time into the horizontal distance links how far the arrow travels to both components of its initial speed. |
| 7 | \[\Delta x = \tfrac{v_i^2\sin(2\theta)}{g}\] | Rewriting \(v_{ix}\) and \(v_{iy}\) in terms of \(v_i\) and \(\theta\) shows the distance depends on the launch angle through the sine of twice that angle. For typical archery ranges where the angle is small, increasing the range means the sine term must grow, so the archer must tilt the bow upward more. At very short ranges, the needed tilt is almost zero—hence aiming nearly straight. As the target moves farther away, the tilt must increase to compensate for the longer time gravity acts on the arrow. |
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A ball is launched and lands \( 20 \) \( \text{m} \) away below the launch point \( 2.5 \) \( \text{s} \) later. The maximum height reached is \( 8.0 \) \( \text{m} \). What was the original launch velocity?
A projectile is launched at an upward angle of \( 30^\circ \) to the horizontal with a speed of \( 30 \) \( \text{m/s} \). How does the horizontal component of its velocity \( 1.0 \) \( \text{s} \) after launch compare with its horizontal component of velocity \( 2.0 \) \( \text{s} \) after launch, ignoring air resistance?
A javelin thrower standing at rest holds the center of the javelin behind her head, then accelerates it through a distance of \( 70 \, \text{cm} \) as she throws. She releases the \( 600 \, \text{g} \) javelin \( 2.0 \, \text{m} \) above the ground traveling at an angle of \( 30^\circ \) above the horizontal. In this throw, the javelin hits the ground \( 54 \, \text{m} \) away. Find the following:
A textbook is launched up with a speed of 20 m/s, at an angle of 36°, from a 12 m high roof.
Seo-Jun throws a ball to her friend Zuri. The ball leaves Seo-Jun’s hand from a height \( h = 1.5 \) \( \text{m} \) above the ground with an initial speed \( \vec{v}_{s,0} = 12 \) \( \text{m/s} \) at an angle of \( \theta = 25^\circ \) with respect to the horizontal. Zuri catches the ball at a height of \( h = 1.5 \) \( \text{m} \) above the ground.
After catching the ball, Zuri throws it back to Seo-Jun. The ball leaves Zuri’s hand from a height \( h = 1.5 \) \( \text{m} \) above the ground. The ball is moving with a speed of \( 15 \) \( \text{m/s} \) when it reaches a maximum height of \( 5.8 \) \( \text{m} \) above the ground.
At what height \( h’ \) above the ground will the ball be when the return throw reaches Seo-Jun?
Aim slightly above the target; the farther the target, the more time it will take, the more gravity will pull it down, and so to compensate the arrow needs a greater upward angle.
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| Kinematics | Forces |
|---|---|
| \(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
| \(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
| \(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
| \(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
| \(v^2 = v_f^2 \,-\, 2a \Delta x\) |
| Circular Motion | Energy |
|---|---|
| \(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
| \(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
| \(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
| \(W = Fd \cos\theta\) |
| Momentum | Torque and Rotations |
|---|---|
| \(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
| \(J = \Delta p\) | \(I = \sum mr^2\) |
| \(p_i = p_f\) | \(L = I \cdot \omega\) |
| Simple Harmonic Motion | Fluids |
|---|---|
| \(F = -kx\) | \(P = \frac{F}{A}\) |
| \(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
| \(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
| \(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
| \(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
| Constant | Description |
|---|---|
| [katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
| [katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
| [katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
| [katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
| [katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
| [katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
| [katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
| Variable | SI Unit |
|---|---|
| [katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
| [katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
| [katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
| [katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
| [katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
| Variable | Derived SI Unit |
|---|---|
| [katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
| [katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
| [katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
| [katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
| [katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
| [katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
| [katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
| [katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
General Metric Conversion Chart
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
|---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
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