0 attempts
0% avg
UBQ Credits
Aim slightly above the target; the farther the target, the more time it will take, the more gravity will pull it down, and so to compensate the arrow needs a greater upward angle.
Mathematical Proof:
| Step | Derivation/Formula | Reasoning |
|---|---|---|
| 1 | \[v_{ix}=v_i\cos\theta,\;v_{iy}=v_i\sin\theta\] | The arrow leaves the bow with an initial speed \(v_i\). Breaking this speed into horizontal (\(v_{ix}\)) and vertical (\(v_{iy}\)) parts makes it easier to track how gravity affects only the vertical motion while leaving the horizontal part unchanged. |
| 2 | \[\Delta x=v_{ix}t\] | Horizontally, there is no acceleration (air resistance is neglected), so the arrow covers distance at a steady horizontal pace. |
| 3 | \[\Delta y=v_{iy}t-\tfrac12 g t^2\] | Vertically, gravity steadily pulls the arrow downward, producing a curved flight path. |
| 4 | \[0=v_{iy}t-\tfrac12 g t^2\] | To strike the target’s bull’s-eye (same height as release), the net vertical displacement \(\Delta y\) must be zero when the arrow arrives. |
| 5 | \[t=\tfrac{2v_{iy}}{g}\] | Solving the previous line (ignoring the trivial \(t=0\)) gives the flight duration in terms of the initial upward speed and gravity. |
| 6 | \[\Delta x = v_{ix}\left(\tfrac{2v_{iy}}{g}\right)\] | Substituting the flight time into the horizontal distance links how far the arrow travels to both components of its initial speed. |
| 7 | \[\Delta x = \tfrac{v_i^2\sin(2\theta)}{g}\] | Rewriting \(v_{ix}\) and \(v_{iy}\) in terms of \(v_i\) and \(\theta\) shows the distance depends on the launch angle through the sine of twice that angle. For typical archery ranges where the angle is small, increasing the range means the sine term must grow, so the archer must tilt the bow upward more. At very short ranges, the needed tilt is almost zero—hence aiming nearly straight. As the target moves farther away, the tilt must increase to compensate for the longer time gravity acts on the arrow. |
Just ask: "Help me solve this problem."
A projectile is launched at angle \( \theta \) to the horizontal, with velocity \( v \), maximum vertical displacement \( s \), and angle \( \theta \) between \( 0^{\circ} \) and \( 45^{\circ} \). What will the maximum vertical displacement be if the projectile is now launched at an angle of \( 2 \theta \) from the horizontal with velocity \( v \)?
A baseball is thrown at an angle of 25° relative to the ground at a speed of 23.0 m/s. The ball is caught 42.0 m from the thrower.
A car accelerates from rest with an acceleration of \( 3.5 \, \text{m/s}^2 \) for \( 10 \, \text{s} \). After this, it continues at a constant speed for an unknown amount of time. The driver notices a ramp \( 50 \, \text{m} \) ahead and takes \( 0.6 \, \text{s} \) to react. After reacting, the driver hits the brakes, which slow the car with an acceleration of \( 7.2 \, \text{m/s}^2 \). Unfortunately, the driver does not stop in time and goes off the \( 3 \, \text{m} \) high ramp that is angled at \( 27^\circ \).

A ball of mass \( 0.5 \, \text{kg} \), initially at rest, is kicked directly toward a fence from a point \( 32 \, \text{m} \) away, as shown above. The velocity of the ball as it leaves the kicker’s foot is \( 20 \, \text{m/s} \) at an angle of \( 37^\circ \) above the horizontal. The top of the fence is \( 2.5 \, \text{m} \) high. The ball hits nothing while in flight and air resistance is negligible.

A ball of mass \(m\) is released from rest at a distance \(h\) above a frictionless plane inclined at an angle of \(45^\circ\) to the horizontal as shown above. The ball bounces horizontally off the plane at point \(P_1\) with the same speed with which it struck the plane and strikes the plane again at point \(P_2\). In terms of \(g\) and \(h\), determine each of the following quantities:
Aim slightly above the target; the farther the target, the more time it will take, the more gravity will pull it down, and so to compensate the arrow needs a greater upward angle.
By continuing you (1) agree to our Terms of Use and Terms of Sale and (2) consent to sharing your IP and browser information used by this site’s security protocols as outlined in our Privacy Policy.
| Kinematics | Forces |
|---|---|
| \(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
| \(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
| \(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
| \(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
| \(v^2 = v_f^2 \,-\, 2a \Delta x\) |
| Circular Motion | Energy |
|---|---|
| \(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
| \(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
| \(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
| \(W = Fd \cos\theta\) |
| Momentum | Torque and Rotations |
|---|---|
| \(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
| \(J = \Delta p\) | \(I = \sum mr^2\) |
| \(p_i = p_f\) | \(L = I \cdot \omega\) |
| Simple Harmonic Motion | Fluids |
|---|---|
| \(F = -kx\) | \(P = \frac{F}{A}\) |
| \(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
| \(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
| \(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
| \(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
| Constant | Description |
|---|---|
| [katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
| [katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
| [katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
| [katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
| [katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
| [katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
| [katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
| Variable | SI Unit |
|---|---|
| [katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
| [katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
| [katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
| [katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
| [katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
| Variable | Derived SI Unit |
|---|---|
| [katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
| [katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
| [katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
| [katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
| [katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
| [katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
| [katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
| [katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
General Metric Conversion Chart
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
|---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
The most advanced version of Phy. 50% off, for early supporters. Prices increase soon.
per month
Billed Monthly. Cancel Anytime.
Trial –> Phy Pro
We crafted THE Ultimate A.P Physics 1 course so you can learn faster and score higher.
Try our free calculator to see what you need to get a 5 on the upcoming AP Physics 1 exam.
A quick explanation
Credits are used to grade your FRQs and GQs. Pro users get unlimited credits.
Submitting counts as 1 attempt.
Viewing answers or explanations count as a failed attempts.
Phy gives partial credit if needed
MCQs and GQs are are 1 point each. FRQs will state points for each part.
Phy customizes problem explanations based on what you struggle with. Just hit the explanation button to see.
Understand you mistakes quicker.
Phy automatically provides feedback so you can improve your responses.
10 Free Credits To Get You Started
By continuing you agree to nerd-notes.com Terms of Service, Privacy Policy, and our usage of user data.
NEW! PHY AI accurately solves all questions
🔥 Get up to 30% off Elite Physics Tutoring
🧠 NEW! Learn Physics From Scratch Self Paced Course
🎯 Need exam style practice questions?