0 attempts
0% avg
UBQ Credits
| Step | Derivation/Formula | Reasoning |
|---|---|---|
| Analysis of choice (a) | [katex]x_W = x_{0W} + v_{0W}t + \frac{1}{2}a_Wt^2[/katex] [katex]x_Z = x_{0Z} + v_{0Z}t + \frac{1}{2}a_Zt^2[/katex] |
(a) uses uniform acceleration equations correctly for each car starting from rest ([katex]v_{0W} = v_{0Z} = 0[/katex], [katex]x_{0W}[/katex] and [katex]x_{0Z}[/katex] are their respective initial positions). Both cars meet when [katex]x_W = x_Z[/katex]. Assuming [katex]x_{0W}[/katex] is 0 and [katex]x_{0Z} = d[/katex], solving these equations could indeed yield the time [katex]t[/katex] when and where they meet. |
| Analysis of choice (b) | [katex]\Delta x = x – x_0[/katex] | This choice mismanages the given information. The equation for car Z, [katex]\Delta x = x – x_0[/katex], does not incorporate the acceleration [katex]a_Z[/katex], thus cannot correctly describe its motion. Moreover, it simplistically assumes constant position change without respect to varying acceleration. |
| Analysis of choice (c) | [katex]\Delta x = x – x_0[/katex] | Similarly to choice (b), this option for car W does not consider the acceleration [katex]a_W[/katex]. It is also not applicable for a situation where acceleration is not zero, hence inaccurately incorporates the physics of the situation. |
| Analysis of choice (d) | [katex]\Delta x_W = x – x_0[/katex] and [katex]\Delta x_Z = x – x_0[/katex] | This choice assumes a fixed displacement for both cars without considering their accelerations, rendering the arrangement ineffective for predicting when and where the cars meet, as it ignores the dynamic nature of the problem. |
| Conclusion | Choice (a) | Only choice (a) correctly applies the physics of uniformly accelerated motion for both cars, allowing for correct prediction of their meeting point. The other choices misrepresent or omit necessary acceleration components. |
Just ask: "Help me solve this problem."
An object undergoes constant acceleration. Starting from rest, the object travels \( 5 \, \text{m} \) in the first second. Then it travels \( 15 \, \text{m} \) in the next second. What total distance will be covered after the 3rd second?
A girl, standing still, tosses a ball vertically upwards. One second later, she tosses up another ball at the same velocity. The balls collide \( 0.5 \) \( \text{s} \) after the second ball is tossed. With what velocity were they tossed? The acceleration due to gravity is \( 9.8 \) \( \text{m/s}^2 \).

The graph above represents the motion of an object traveling in a straight line as a function of time. What is the average speed of the object during the first four seconds?
An object is moving in the \( +x \) direction and begins to slow down. What must be true about its acceleration?
A car is heading rightward but accelerating to the left. This means the car is:
By continuing you (1) agree to our Terms of Use and Terms of Sale and (2) consent to sharing your IP and browser information used by this site’s security protocols as outlined in our Privacy Policy.
| Kinematics | Forces |
|---|---|
| \(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
| \(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
| \(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
| \(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
| \(v^2 = v_f^2 \,-\, 2a \Delta x\) |
| Circular Motion | Energy |
|---|---|
| \(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
| \(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
| \(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
| \(W = Fd \cos\theta\) |
| Momentum | Torque and Rotations |
|---|---|
| \(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
| \(J = \Delta p\) | \(I = \sum mr^2\) |
| \(p_i = p_f\) | \(L = I \cdot \omega\) |
| Simple Harmonic Motion | Fluids |
|---|---|
| \(F = -kx\) | \(P = \frac{F}{A}\) |
| \(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
| \(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
| \(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
| \(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
| Constant | Description |
|---|---|
| [katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
| [katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
| [katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
| [katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
| [katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
| [katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
| [katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
| Variable | SI Unit |
|---|---|
| [katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
| [katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
| [katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
| [katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
| [katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
| Variable | Derived SI Unit |
|---|---|
| [katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
| [katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
| [katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
| [katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
| [katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
| [katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
| [katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
| [katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
General Metric Conversion Chart
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
|---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
The most advanced version of Phy. 50% off, for early supporters. Prices increase soon.
per month
Billed Monthly. Cancel Anytime.
Trial –> Phy Pro
We crafted THE Ultimate A.P Physics 1 course so you can learn faster and score higher.
Try our free calculator to see what you need to get a 5 on the upcoming AP Physics 1 exam.
A quick explanation
Credits are used to grade your FRQs and GQs. Pro users get unlimited credits.
Submitting counts as 1 attempt.
Viewing answers or explanations count as a failed attempts.
Phy gives partial credit if needed
MCQs and GQs are are 1 point each. FRQs will state points for each part.
Phy customizes problem explanations based on what you struggle with. Just hit the explanation button to see.
Understand you mistakes quicker.
Phy automatically provides feedback so you can improve your responses.
10 Free Credits To Get You Started
By continuing you agree to nerd-notes.com Terms of Service, Privacy Policy, and our usage of user data.
NEW! PHY AI accurately solves all questions
🔥 Get up to 30% off Elite Physics Tutoring
🧠 NEW! Learn Physics From Scratch Self Paced Course
🎯 Need exam style practice questions?