0 attempts
0% avg
UBQ Credits
| Step | Derivation/Formula | Reasoning |
|---|---|---|
| (a) How much time does it take for a diver to reach the water? | ||
| 1 | Use the vertical motion equation:
\( y = y_0 + v_{0y} t + \dfrac{1}{2} a t^2 \) |
Relates vertical position, initial velocity, time, and acceleration. |
| 2 | Set final position \( y = 0 \, \text{m} \), initial position \( y_0 = 36 \, \text{m} \), initial velocity \( v_{0y} = +2 \, \text{m/s} \), and acceleration \( a = -9.8 \, \text{m/s}^2 \):
\( 0 = 36 + 2 t – 4.9 t^2 \) |
Plugged in known values; acceleration is negative due to gravity. |
| 3 | Rearrange the equation to standard quadratic form:
\( -4.9 t^2 + 2 t + 36 = 0 \) |
Prepared to solve the quadratic equation for \( t \). |
| 4 | Use the quadratic formula \( t = \dfrac{-b \pm \sqrt{b^2 – 4ac}}{2a} \), where \( a = 4.9 \), \( b = -2 \), \( c = -36 \):
Discriminant \( D = b^2 – 4ac \): |
Calculated the discriminant for the quadratic equation. |
| 5 | Solve for \( t \):
\( t = \dfrac{-b \pm \sqrt{D}}{2a} = \dfrac{-(-2) \pm \sqrt{709.6}}{2 \times 4.9} \) |
Applied quadratic formula to find possible values of \( t \). |
| 6 | Select the positive root (physical solution):
\( t = \dfrac{2 + 26.65}{9.8} \approx \dfrac{28.65}{9.8} \approx 2.92 \, \text{s} \) |
Negative time is not physically meaningful here; chose positive time. |
| (b) What is the diver’s velocity right before they hit the water? | ||
| 7 | Use the velocity equation:
\( v = v_0 + a t \) |
Relates final velocity, initial velocity, acceleration, and time. |
| 8 | Substitute known values \( v_0 = +2 \, \text{m/s} \), \( a = -9.8 \, \text{m/s}^2 \), \( t = 2.92 \, \text{s} \):
\( v = 2 + (-9.8)(2.92) \) |
Calculated final velocity; negative sign indicates downward direction. |
| 9 | Express the speed and direction:
The diver’s speed is \( 26.62 \, \text{m/s} \) downward. |
Provided the magnitude and clarified the direction. |
Just ask: "Help me solve this problem."
A car is driving to the right at \( 20 \) \( \text{m/s} \). A motorcycle starts \( 30 \) \( \text{m} \) behind the car and is moving at \( 30 \) \( \text{m/s} \) in the same direction.
A car travels \( 60 \) \( \text{km} \) at \( 30 \) \( \text{km/h} \), then \( 60 \) \( \text{km} \) at \( 60 \) \( \text{km/h} \). What is its average speed over the entire trip?

The graph above represents the motion of an object traveling in a straight line as a function of time. What is the average speed of the object during the first four seconds?
A cart is initially moving at 0.5 m/s along a track. The cart comes to rest after traveling 1 m. The experiment is repeated on the same track, but now the cart is initially moving at 1 m/s. How far does the cart travel before coming to rest?

The displacement \( x \) of an object moving in one dimension is shown above as a function of time \( t \). The acceleration of this object must be
A) \( 2.92 \, \text{s} \)
B) \( -26.62 \, \text{m/s} \)
By continuing you (1) agree to our Terms of Use and Terms of Sale and (2) consent to sharing your IP and browser information used by this site’s security protocols as outlined in our Privacy Policy.
| Kinematics | Forces |
|---|---|
| \(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
| \(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
| \(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
| \(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
| \(v^2 = v_f^2 \,-\, 2a \Delta x\) |
| Circular Motion | Energy |
|---|---|
| \(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
| \(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
| \(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
| \(W = Fd \cos\theta\) |
| Momentum | Torque and Rotations |
|---|---|
| \(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
| \(J = \Delta p\) | \(I = \sum mr^2\) |
| \(p_i = p_f\) | \(L = I \cdot \omega\) |
| Simple Harmonic Motion | Fluids |
|---|---|
| \(F = -kx\) | \(P = \frac{F}{A}\) |
| \(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
| \(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
| \(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
| \(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
| Constant | Description |
|---|---|
| [katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
| [katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
| [katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
| [katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
| [katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
| [katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
| [katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
| Variable | SI Unit |
|---|---|
| [katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
| [katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
| [katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
| [katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
| [katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
| Variable | Derived SI Unit |
|---|---|
| [katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
| [katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
| [katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
| [katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
| [katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
| [katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
| [katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
| [katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
General Metric Conversion Chart
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
|---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
The most advanced version of Phy. 50% off, for early supporters. Prices increase soon.
per month
Billed Monthly. Cancel Anytime.
Trial –> Phy Pro
We crafted THE Ultimate A.P Physics 1 course so you can learn faster and score higher.
Try our free calculator to see what you need to get a 5 on the upcoming AP Physics 1 exam.
A quick explanation
Credits are used to grade your FRQs and GQs. Pro users get unlimited credits.
Submitting counts as 1 attempt.
Viewing answers or explanations count as a failed attempts.
Phy gives partial credit if needed
MCQs and GQs are are 1 point each. FRQs will state points for each part.
Phy customizes problem explanations based on what you struggle with. Just hit the explanation button to see.
Understand you mistakes quicker.
Phy automatically provides feedback so you can improve your responses.
10 Free Credits To Get You Started
By continuing you agree to nerd-notes.com Terms of Service, Privacy Policy, and our usage of user data.
NEW! PHY AI accurately solves all questions
🔥 Get up to 30% off Elite Physics Tutoring
🧠 NEW! Learn Physics From Scratch Self Paced Course
🎯 Need exam style practice questions?