0 attempts
0% avg
UBQ Credits
| Step | Derivation/Formula | Reasoning |
|---|---|---|
| 1 | \[m_1 = 4\,\text{kg},\; m_2 = 6\,\text{kg},\; v_{1i}=+1.8\,\text{m/s},\; v_{2i}=-1.2\,\text{m/s},\; v_{1f}=-0.6\,\text{m/s},\; v_{2f}=+1.4\,\text{m/s}\] | Assign masses and velocities; rightward is positive. |
| 2 | \[p_i = m_1 v_{1i} + m_2 v_{2i}\] | Total linear momentum before collision. |
| 3 | \[p_i = 4(1.8) + 6(-1.2) = 7.2 – 7.2 = 0\,\text{kg·m/s}\] | Numeric value of initial momentum of the system. |
| 4 | \[p_f = m_1 v_{1f} + m_2 v_{2f}\] | Total linear momentum after collision. |
| 5 | \[p_f = 4(-0.6) + 6(1.4) = -2.4 + 8.4 = 6.0\,\text{kg·m/s}\] | Numeric value of final momentum of the system. |
| 6 | \[\Delta p = p_f – p_i = 6.0 – 0 = 6.0 \neq 0\] | Momentum of system changed; therefore momentum conservation is violated. |
| 7 | \[KE_i = \tfrac{1}{2}m_1 v_{1i}^2 + \tfrac{1}{2}m_2 v_{2i}^2 = 0.5(4)(1.8)^2 + 0.5(6)(1.2)^2 = 10.8\,\text{J}\] | Kinetic energy before collision (needed for options b & c). |
| 8 | \[KE_f = \tfrac{1}{2}m_1 v_{1f}^2 + \tfrac{1}{2}m_2 v_{2f}^2 = 0.5(4)(0.6)^2 + 0.5(6)(1.4)^2 = 6.6\,\text{J}\] | Kinetic energy after collision. |
| 9 | \[KE_f < KE_i\] | Energy decreases, ruling out any increase and showing it is not elastic. |
| 10 | \[\boxed{\text{(d)}}\] | (a) Incorrect: objects did not stick. (b) Incorrect: neither momentum nor kinetic energy is conserved. (c) Incorrect: kinetic energy decreases. Only (d) matches the observed violation of momentum conservation. |
Just ask: "Help me solve this problem."
A skier with a mass of \(58 \, \text{kg}\) glides up a snowy incline that forms an angle of \(28^\circ\) with the horizontal. The skier initially moves at a speed of \(7.2 \, \text{m/s}\). After traveling a distance of \(2.3 \, \text{m}\) up the slope, the skier’s speed reduces to \(3.8 \, \text{m/s}\).

Refer to the diagram above and solve all equations in terms of \(R\), \(M\), \(k\), and constants.
A \( 1000 \) \( \text{kg} \) car is traveling east at \( 20 \) \( \text{m/s} \) when it collides perfectly inelastically with a northbound \( 2000 \) \( \text{kg} \) car traveling at \( 15 \) \( \text{m/s} \). If the coefficient of kinetic friction is \( 0.9 \), how far, and at what angle do the two cars skid before coming to a stop?

A ball of mass \(m\) is released from rest at a distance \(h\) above a frictionless plane inclined at an angle of \(45^\circ\) to the horizontal as shown above. The ball bounces horizontally off the plane at point \(P_1\) with the same speed with which it struck the plane and strikes the plane again at point \(P_2\). In terms of \(g\) and \(h\), determine each of the following quantities:
A sphere of mass \( M \) and radius \( r \), and rotational inertia \( I \) is released from the top of an inclined plane of height \( h \). The surface has considerable friction. Using only the variables mentioned, derive an expression for the sphere’s center of mass velocity.
By continuing you (1) agree to our Terms of Use and Terms of Sale and (2) consent to sharing your IP and browser information used by this site’s security protocols as outlined in our Privacy Policy.
| Kinematics | Forces |
|---|---|
| \(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
| \(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
| \(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
| \(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
| \(v^2 = v_f^2 \,-\, 2a \Delta x\) |
| Circular Motion | Energy |
|---|---|
| \(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
| \(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
| \(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
| \(W = Fd \cos\theta\) |
| Momentum | Torque and Rotations |
|---|---|
| \(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
| \(J = \Delta p\) | \(I = \sum mr^2\) |
| \(p_i = p_f\) | \(L = I \cdot \omega\) |
| Simple Harmonic Motion | Fluids |
|---|---|
| \(F = -kx\) | \(P = \frac{F}{A}\) |
| \(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
| \(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
| \(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
| \(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
| Constant | Description |
|---|---|
| [katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
| [katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
| [katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
| [katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
| [katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
| [katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
| [katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
| Variable | SI Unit |
|---|---|
| [katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
| [katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
| [katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
| [katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
| [katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
| Variable | Derived SI Unit |
|---|---|
| [katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
| [katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
| [katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
| [katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
| [katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
| [katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
| [katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
| [katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
General Metric Conversion Chart
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
|---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
The most advanced version of Phy. 50% off, for early supporters. Prices increase soon.
per month
Billed Monthly. Cancel Anytime.
Trial –> Phy Pro
We crafted the ultimate A.P Physics 1 course that simplifies everything so you can learn faster and score higher.
Try our free calculator to see what you need to get a 5 on the upcoming AP Physics 1 exam.
A quick explanation
Credits are used to grade your FRQs and GQs. Pro users get unlimited credits.
Submitting counts as 1 attempt.
Viewing answers or explanations count as a failed attempts.
Phy gives partial credit if needed
MCQs and GQs are are 1 point each. FRQs will state points for each part.
Phy customizes problem explanations based on what you struggle with. Just hit the explanation button to see.
Understand you mistakes quicker.
Phy automatically provides feedback so you can improve your responses.
10 Free Credits To Get You Started
By continuing you agree to nerd-notes.com Terms of Service, Privacy Policy, and our usage of user data.
NEW! PHY AI accurately solves all questions
🔥 Get up to 30% off Elite Physics Tutoring
🧠 NEW! Learn Physics From Scratch Self Paced Course
🎯 Need exam style practice questions?