0 attempts
0% avg
UBQ Credits
The minimum velocity can be found by balancing the forces acting on the person. The normal force N between the person and the wall provides the necessary centripetal force to keep the person in circular motion.
Step | Formula Derivation | Reasoning |
---|---|---|
1 | [katex] F_{\text{centripetal}} = \frac{mv^2}{R} [/katex] | Centripetal force formula, where [katex] m [/katex] is mass, [katex] v [/katex] is velocity, and [katex] R [/katex] is the radius. |
2 | [katex] F_{\text{centripetal}} = F_{\text{normal}} [/katex] | The normal force exerted by the wall provides the centripetal force. |
3 | [katex] f_s = \mu_s N [/katex] | Static friction force formula, where [katex] \mu_s [/katex] is the coefficient of static friction and [katex] N [/katex] is the normal force. |
4 | [katex] f_s \geq mg [/katex] | The static friction force must be equal to or greater than the gravitational force to prevent sliding. |
5 | [katex] \mu_s F_{\text{normal}} \geq mg [/katex] | Substituting [katex] f_s [/katex] with [katex] \mu_s N [/katex]. |
6 | [katex] \mu_s \frac{mv^2}{R} \geq mg [/katex] | Substituting [katex] F_{\text{normal}} [/katex] with [katex] \frac{mv^2}{R} [/katex]. |
7 | [katex] v \geq \sqrt{\frac{gR}{\mu_s}} [/katex] | Solving for the minimum velocity [katex] v [/katex]. |
8 | [katex] \omega \geq \frac{\sqrt{\frac{gR}{\mu_s}}}{R} [/katex] | Convert linear velocity to angular velocity ([katex] \omega [/katex]), where [katex] \omega = \frac{v}{R} [/katex]. |
9 | [katex] \omega \geq \sqrt{\frac{g}{\mu_s R}} [/katex] | Simplify the expression for angular velocity. |
The minimum linear velocity for the person not to slide down is [katex] v \geq \sqrt{\frac{gR}{\mu_s}} [/katex], and the corresponding minimum angular velocity is [katex] \omega \geq \sqrt{\frac{g}{\mu_s R}} [/katex].
Just ask: "Help me solve this problem."
A 2 kg ball is swung in a vertical circle. The length of the string the ball is attached to is 0.7 m. It takes 0.4 s for the ball to travel one revolution ( assume ball travels at constant speed).
Which of the following do not affect the maximum speed that a car can drive in a circle? Choose both correct answers.
A compressed spring mounted on a disk can project a small ball. When the disk is not rotating, as shown in the top view above, the ball moves radially outward. The disk then rotates in a counterclockwise direction as seen from above, and the ball is projected outward at the instant the disk is in the position shown above. Which of the following best shows the subsequent path of the ball relative to the ground?
In the figure above, the marble rolls down the track and around a loop-the-loop of radius \( R \). The marble has mass \( m \) and radius \( r \). What minimum height \( h_{min} \) must the track have for the marble to make it around the loop-the-loop without falling off? Express your answer in terms of the variables \( R \) and \( r \).
An 80 kg person sits in a swing that goes around in a circle. The chain connecting the swing to the center of the ride is 8 m long and it makes and angle of 40° with the horizontal. What is the speed of the person going around in a circle?
[katex] \omega \geq \sqrt{\frac{g}{\mu_s R}} [/katex] or [katex] v \geq \sqrt{\frac{gR}{\mu_s}} [/katex]
By continuing you (1) agree to our Terms of Sale and Terms of Use and (2) consent to sharing your IP and browser information used by this site’s security protocols as outlined in our Privacy Policy.
Kinematics | Forces |
---|---|
\(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
\(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
\(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
\(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
\(v^2 = v_f^2 \,-\, 2a \Delta x\) |
Circular Motion | Energy |
---|---|
\(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
\(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
\(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
\(W = Fd \cos\theta\) |
Momentum | Torque and Rotations |
---|---|
\(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
\(J = \Delta p\) | \(I = \sum mr^2\) |
\(p_i = p_f\) | \(L = I \cdot \omega\) |
Simple Harmonic Motion | Fluids |
---|---|
\(F = -kx\) | \(P = \frac{F}{A}\) |
\(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
\(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
\(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
\(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
Constant | Description |
---|---|
[katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
[katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
[katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
[katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
[katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
[katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
[katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
Variable | SI Unit |
---|---|
[katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
[katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
[katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
[katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
[katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
Variable | Derived SI Unit |
---|---|
[katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
[katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
[katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
[katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
[katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
[katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
[katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
[katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
General Metric Conversion Chart
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
The most advanced version of Phy. 50% off, for early supporters. Prices increase soon.
per month
Billed Monthly. Cancel Anytime.
Trial –> Phy Pro
A quick explanation
Credits are used to grade your FRQs and GQs. Pro users get unlimited credits.
Submitting counts as 1 attempt.
Viewing answers or explanations count as a failed attempts.
Phy gives partial credit if needed
MCQs and GQs are are 1 point each. FRQs will state points for each part.
Phy customizes problem explanations based on what you struggle with. Just hit the explanation button to see.
Understand you mistakes quicker.
Phy automatically provides feedback so you can improve your responses.
10 Free Credits To Get You Started
By continuing you agree to nerd-notes.com Terms of Service, Privacy Policy, and our usage of user data.