0 attempts
0% avg
UBQ Credits
| Step | Formula Derivation | Reasoning |
|---|---|---|
| 1 | [katex]E_{\text{total}} = KE + PE[/katex] | Total mechanical energy is the sum of kinetic energy (KE) and potential energy (PE). |
| 2 | [katex]KE = \frac{1}{2}mv^2[/katex] | Kinetic energy formula where [katex]m[/katex] is mass and [katex]v[/katex] is velocity. |
| 3 | [katex]PE = mgh[/katex] | Potential energy formula where [katex]g[/katex] is the acceleration due to gravity and [katex]h[/katex] is height. |
| 4 | [katex]E_{\text{total}}[/katex] is constant (ignoring air resistance) | Conservation of mechanical energy principle. |
Conclusion:
The ball has the most energy at every point of its trajectory, as the total mechanical energy remains constant.
Just ask: "Help me solve this problem."
The escape speed of an object of mass \( m \) from a planet of mass \( M \) and radius \( r \) depends on the gravitational constant and
How does the time t1 of a block m reaching the bottom of slide 1 compare with t2, the time taken block of mass 2m to reach the end of slide 2 that’s curved? The blocks are released from the same height.
The maximum energy a bone can absorb without breaking is surprisingly small. Experimental data show that a leg bone of a healthy, \( 80 \) \( \text{kg} \) human can absorb about \( 240 \) \( \text{J} \). From what maximum height could a \( 80 \) \( \text{kg} \) person jump and land rigidly upright on both feet without breaking their legs? Assume that all energy is absorbed by the leg bones in a rigid landing. Express your answer with the appropriate units.
A \( 240 \) \( \text{kg} \) block is dropped from \( 3.0 \) meters onto a spring, compresses the spring and comes to rest.
On a frictionless horizontal air table, puck A (with mass \( 0.249 \) \( \text{kg} \)) is moving toward puck B (with mass \( 0.375 \) \( \text{kg} \)), which is initially at rest. After the collision, puck A has velocity \( 0.115 \) \( \text{m/s} \) to the left, and puck B has velocity \( 0.645 \) \( \text{m/s} \) to the right.
By continuing you (1) agree to our Terms of Use and Terms of Sale and (2) consent to sharing your IP and browser information used by this site’s security protocols as outlined in our Privacy Policy.
| Kinematics | Forces |
|---|---|
| \(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
| \(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
| \(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
| \(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
| \(v^2 = v_f^2 \,-\, 2a \Delta x\) |
| Circular Motion | Energy |
|---|---|
| \(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
| \(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
| \(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
| \(W = Fd \cos\theta\) |
| Momentum | Torque and Rotations |
|---|---|
| \(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
| \(J = \Delta p\) | \(I = \sum mr^2\) |
| \(p_i = p_f\) | \(L = I \cdot \omega\) |
| Simple Harmonic Motion | Fluids |
|---|---|
| \(F = -kx\) | \(P = \frac{F}{A}\) |
| \(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
| \(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
| \(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
| \(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
| Constant | Description |
|---|---|
| [katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
| [katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
| [katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
| [katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
| [katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
| [katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
| [katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
| Variable | SI Unit |
|---|---|
| [katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
| [katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
| [katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
| [katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
| [katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
| Variable | Derived SI Unit |
|---|---|
| [katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
| [katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
| [katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
| [katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
| [katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
| [katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
| [katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
| [katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
General Metric Conversion Chart
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
|---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
The most advanced version of Phy. 50% off, for early supporters. Prices increase soon.
per month
Billed Monthly. Cancel Anytime.
Trial –> Phy Pro
We crafted the ultimate A.P Physics 1 course that simplifies everything so you can learn faster and score higher.
Try our free calculator to see what you need to get a 5 on the upcoming AP Physics 1 exam.
A quick explanation
Credits are used to grade your FRQs and GQs. Pro users get unlimited credits.
Submitting counts as 1 attempt.
Viewing answers or explanations count as a failed attempts.
Phy gives partial credit if needed
MCQs and GQs are are 1 point each. FRQs will state points for each part.
Phy customizes problem explanations based on what you struggle with. Just hit the explanation button to see.
Understand you mistakes quicker.
Phy automatically provides feedback so you can improve your responses.
10 Free Credits To Get You Started
By continuing you agree to nerd-notes.com Terms of Service, Privacy Policy, and our usage of user data.
NEW! PHY AI accurately solves all questions
🔥 Get up to 30% off Elite Physics Tutoring
🧠 NEW! Learn Physics From Scratch Self Paced Course
🎯 Need exam style practice questions?