0 attempts
0% avg
UBQ Credits
# (a) Rock’s Speed Just Before It Falls Into the River
Step | Derivation/Formula | Reasoning |
---|---|---|
1 | [katex]v_i = 20 \, \text{m/s}[/katex] | Initial velocity of the rock thrown upward. |
2 | [katex]h = -42 \, \text{m}[/katex] | Final displacement of the rock from the point of throw to the river is -42 meters (negative since it’s downward). |
3 | [katex]v_f^2 = v_i^2 + 2a h[/katex] | Using the kinematic equation to find the final velocity, where [katex]v_i[/katex] is initial velocity, [katex]v_f[/katex] is final velocity, [katex]a[/katex] is acceleration and [katex]h[/katex] is displacement. |
4 | [katex]a = -9.8 \, \text{m/s}^2[/katex] | Acceleration due to gravity (negative since it’s downward). |
5 | [katex]v_f^2 = (20 \, \text{m/s})^2 + 2(-9.8 \, \text{m/s}^2)(-42 \, \text{m})[/katex] | Substitute the known values into the kinematic equation. |
6 | [katex]v_f^2 = 400 + 823.2[/katex] | Calculate the expression inside the equation. |
7 | [katex]v_f = \sqrt{1223.2} \, \text{m/s}[/katex] | Taking the square root of both sides to solve for the final velocity [katex]v_f[/katex]. |
8 | [katex]v_f \approx 35 \, \text{m/s}[/katex] | Final speed of the rock just before it falls into the river. |
# (b) Time Taken for the Rock to Strike the River
Step | Derivation/Formula | Reasoning |
---|---|---|
1 | [katex]v_f = v_i + a t[/katex] | Using the first kinematic equation to solve for time [katex]t[/katex], where [katex]v_f[/katex] is final velocity, [katex]v_i[/katex] is initial velocity, [katex]a[/katex] is acceleration, and [katex]t[/katex] is time. |
2 | [katex]v_f = -35 \, \text{m/s}[/katex] | Since the rock is falling downward, take final velocity [katex]v_f[/katex] as negative. |
3 | [katex]-35 \, \text{m/s} = 20 \, \text{m/s} + (-9.8 \, \text{m/s}^2) t[/katex] | Substitute the known values into the time equation. |
4 | [katex]-35 = 20 – 9.8 t[/katex] | Simplify the equation. |
5 | [katex]-55 = -9.8 t[/katex] | Combine like terms. |
6 | [katex]t = \frac{55}{9.8}[/katex] | Isolate [katex]t[/katex] by dividing both sides of the equation by -9.8. |
7 | [katex]t \approx 5.6\, \text{s}[/katex] | Solving for time gives approximately 5.6 seconds. |
Just ask: "Help me solve this problem."
A car moving at 30 m/s makes a head-on collision with a stone wall. From what height would the car have to fall in order to make an equally hard collision with the ground?
A \( 1000 \) \( \text{kg} \) car is traveling east at \( 20 \) \( \text{m/s} \) when it collides perfectly inelastically with a northbound \( 2000 \) \( \text{kg} \) car traveling at \( 15 \) \( \text{m/s} \). If the coefficient of kinetic friction is \( 0.9 \), how far, and at what angle do the two cars skid before coming to a stop?
The figure shows the velocity-versus-time graph for a basketball player traveling up and down the court in a straight-line path. Find the displacement of the player…
A person whose weight is 4.92 × 102 N is being pulled up vertically by a rope from the bottom of a cave that is 35.2 m deep. The maximum tension that the rope can withstand without breaking is 592 N. What is the shortest time, starting from rest, in which the person can be brought out of the cave?
By continuing you (1) agree to our Terms of Sale and Terms of Use and (2) consent to sharing your IP and browser information used by this site’s security protocols as outlined in our Privacy Policy.
Kinematics | Forces |
---|---|
\(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
\(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
\(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
\(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
\(v^2 = v_f^2 \,-\, 2a \Delta x\) |
Circular Motion | Energy |
---|---|
\(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
\(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
\(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
\(W = Fd \cos\theta\) |
Momentum | Torque and Rotations |
---|---|
\(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
\(J = \Delta p\) | \(I = \sum mr^2\) |
\(p_i = p_f\) | \(L = I \cdot \omega\) |
Simple Harmonic Motion | Fluids |
---|---|
\(F = -kx\) | \(P = \frac{F}{A}\) |
\(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
\(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
\(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
\(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
Constant | Description |
---|---|
[katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
[katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
[katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
[katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
[katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
[katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
[katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
Variable | SI Unit |
---|---|
[katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
[katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
[katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
[katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
[katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
Variable | Derived SI Unit |
---|---|
[katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
[katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
[katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
[katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
[katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
[katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
[katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
[katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
General Metric Conversion Chart
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
The most advanced version of Phy. 50% off, for early supporters. Prices increase soon.
per month
Billed Monthly. Cancel Anytime.
Trial –> Phy Pro
Try our free calculator to see what you need to get a 5 on the upcoming AP Physics 1 exam.
A quick explanation
Credits are used to grade your FRQs and GQs. Pro users get unlimited credits.
Submitting counts as 1 attempt.
Viewing answers or explanations count as a failed attempts.
Phy gives partial credit if needed
MCQs and GQs are are 1 point each. FRQs will state points for each part.
Phy customizes problem explanations based on what you struggle with. Just hit the explanation button to see.
Understand you mistakes quicker.
Phy automatically provides feedback so you can improve your responses.
10 Free Credits To Get You Started
By continuing you agree to nerd-notes.com Terms of Service, Privacy Policy, and our usage of user data.
NEW! PHY instantly solves any question
🔥 Elite Members get up to 30% off Physics Tutoring
🧠 Learning Physics this summer? Try our free course.
🎯 Need exam style practice questions? We’ve got over 2000.