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Salt water is denser than fresh water because dissolved salts increase the water’s mass per unit volume. When you float, the buoyant force must balance your weight. Since salt water has higher density, you can get the same buoyant force while displacing a smaller volume of water, so less of your body is submerged and you float higher.
Mathematically proven:
| Step | Derivation/Formula | Reasoning |
|---|---|---|
| 1 | \[F_b = \rho_{\text{fluid}} g V_{\text{displaced}}\] | This is Archimedes’ principle: the buoyant force equals the weight of the displaced fluid. Here \(\rho_{\text{fluid}}\) is the fluid density and \(V_{\text{displaced}}\) is the displaced (submerged) volume. |
| 2 | \[\text{Floating equilibrium: } F_b = W = mg\] | If you are floating at rest, the upward buoyant force must balance your weight \(mg\). |
| 3 | \[mg = \rho_{\text{fluid}} g V_{\text{displaced}}\] | Combine Step 1 and Step 2: the buoyant force expression must equal the person’s weight when floating. |
| 4 | \[V_{\text{displaced}} = \frac{m}{\rho_{\text{fluid}}}\] | Solve Step 3 for the displaced volume (\(g\) cancels). For a given person (fixed \(m\)), the required displaced volume is inversely proportional to the fluid density. |
| 5 | \[\rho_{\text{salt}} > \rho_{\text{fresh}}\] | Salt water has greater density than fresh water because dissolved salts increase mass per unit volume. |
| 6 | \[V_{\text{salt}} = \frac{m}{\rho_{\text{salt}}} < V_{\text{fresh}} = \frac{m}{\rho_{\text{fresh}}}\] | Using Step 4 and Step 5: higher density means a smaller volume must be displaced to make the displaced fluid’s weight equal to your weight. |
| 7 | Less displaced volume \(\rightarrow\) less of your body needs to be submerged | Since \(V_{\text{displaced}}\) is the submerged volume, a smaller \(V_{\text{displaced}}\) means a smaller fraction of your body is underwater. |
| 8 | You float higher in salt water than in fresh water | Because you need to displace less salt water (smaller submerged volume) to balance your weight, you ride higher in the water. |
Just ask: "Help me solve this problem."
A trash compactor pushes down with a force of \( 500 \) \( \text{N} \) on a \( 3 \) \( \text{cm}^2 \) input piston, causing a force of \( 30,000 \) \( \text{N} \) to crush the trash. What is the area of the output piston that crushes the trash?
Marc’s favorite ride at Busch Gardens is the Flying Umbrella, which is lifted by a hydraulic jack. The operator activates the ride by applying a force of \( 72 \) \( \text{N} \) to a \( 30 \)\( \text{cm}^2 \) cylindrical piston, which holds the \( 20,000 \)\( \text{N} \) ride off the ground. What is the area of the piston that holds the ride?

You have a giant cask of water with a spigot some height below the water surface. The surface of the water, which is essentially at rest, is exposed to atmosphere (\( \approx 10^5 \text{Pa} \)). The water density is \( \approx 1000 \text{kg/m}^3 \). The water pours out of the spigot at \( 3 \text{m/s} \). How far below the water surface is the spigot positioned?
The side of an above-ground pool is punctured, and water gushes out through the hole. If the total depth of the pool is \( 2.5 \) \( \text{m} \), and the puncture is \( 1 \) \( \text{m} \) above the ground level, what is the efflux speed of the water?
When the button of a trash compactor is pushed, a force of \( 350 \) \( \text{N} \) pushes down on a \( 1.3 \) \( \text{cm}^2 \) input piston, creating a force of \( 22,076 \) \( \text{N} \) to crush the trash. What is the area of the piston that crushes the trash?
Salt water is denser than fresh water because the dissolved salt increases its mass. This higher density creates a stronger buoyant force, allowing you to float higher in salt water.
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| Kinematics | Forces |
|---|---|
| \(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
| \(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
| \(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
| \(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
| \(v^2 = v_f^2 \,-\, 2a \Delta x\) |
| Circular Motion | Energy |
|---|---|
| \(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
| \(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
| \(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
| \(W = Fd \cos\theta\) |
| Momentum | Torque and Rotations |
|---|---|
| \(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
| \(J = \Delta p\) | \(I = \sum mr^2\) |
| \(p_i = p_f\) | \(L = I \cdot \omega\) |
| Simple Harmonic Motion | Fluids |
|---|---|
| \(F = -kx\) | \(P = \frac{F}{A}\) |
| \(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
| \(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
| \(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
| \(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
| Constant | Description |
|---|---|
| [katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
| [katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
| [katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
| [katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
| [katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
| [katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
| [katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
| Variable | SI Unit |
|---|---|
| [katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
| [katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
| [katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
| [katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
| [katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
| Variable | Derived SI Unit |
|---|---|
| [katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
| [katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
| [katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
| [katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
| [katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
| [katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
| [katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
| [katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
General Metric Conversion Chart
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
|---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
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