0 attempts
0% avg
UBQ Credits
| Step | Derivation / Formula | Reasoning |
|---|---|---|
| 1 | \[\omega_i = 5.0\,\text{rad/s},\;\omega_f=-1.5\,\text{rad/s},\;\Delta\theta = 5.5\,\text{rad}\] | Define the initial \(\omega_i\), final \(\omega_f\) (clockwise taken as negative), and angular displacement \(\Delta\theta\). |
| 2 | \[\omega_f^2 = \omega_i^2 + 2\alpha\Delta\theta\] | Use the rotational kinematic relation valid for constant angular acceleration \(\alpha\). |
| 3 | \[\alpha = \frac{\omega_f^2-\omega_i^2}{2\Delta\theta} = \frac{(-1.5)^2-(5.0)^2}{2(5.5)} = -2.07\,\text{rad/s}^2\] | Solve algebraically for \(\alpha\). |
| 4 | \[\boxed{\alpha = -2.07\,\text{rad/s}^2}\] | Negative sign shows the counter-clockwise motion is slowing. |
| 5 | \[\omega_{\text{avg}} = \frac{\omega_i+\omega_f}{2} = \frac{5.0+(-1.5)}{2}=1.75\,\text{rad/s}\] | For constant \(\alpha\), average angular velocity equals the mean of \(\omega_i\) and \(\omega_f\). |
| 6 | \[\boxed{\omega_{\text{avg}} = 1.75\,\text{rad/s}}\] | State the average angular velocity. |
| 7 | \[t = \frac{\omega_f-\omega_i}{\alpha}=\frac{-1.5-5.0}{-2.07}=3.14\,\text{s}\] | Time from the definition \(\alpha=(\omega_f-\omega_i)/t\). The result also matches \(t=\Delta\theta/\omega_{\text{avg}}\). |
| 8 | \[\boxed{t = 3.14\,\text{s}}\] | Duration of the motion. |
| Step | Derivation / Formula | Reasoning |
|---|---|---|
| 1 | \[0 = \omega_i+\alpha t_0\;\Rightarrow\;t_0 = -\frac{\omega_i}{\alpha}=\frac{5.0}{2.07}=2.42\,\text{s}\] | Set instantaneous angular velocity to zero and solve for the time \(t_0\). |
| 2 | \[\boxed{t_0 = 2.42\,\text{s}}\] | Time at which the ball momentarily stops. |
| 3 | \[\Delta\theta_0 = \omega_i t_0 + \tfrac12 \alpha t_0^2 = 5.0(2.42)+\tfrac12(-2.07)(2.42)^2 = 6.04\,\text{rad}\] | Use rotational displacement formula starting from the initial position. |
| 4 | \[\boxed{\Delta\theta_0 = 6.04\,\text{rad}}\] | Angle turned from the initial orientation when \(\omega=0\). |
Just ask: "Help me solve this problem."
Two points, A and B, are on a disk that rotates about an axis. Point A is \( 3 \) times as far from the axis as point B. If the speed of point B is \( v \), then what is the speed of point A?
A race car travels in a circular track of radius \( 200 \) \( \text{m} \). If the car moves with a constant speed of \( 80 \) \( \text{m/s} \),
The driver of a car traveling at \( 30.0 \) \( \text{m/s} \) applies the brakes and undergoes a constant negative acceleration of \( 2.00 \) \( \text{m/s}^2 \). How many revolutions does each tire make before the car comes to a stop, assuming that the car does not skid and that the tires have radii of \( 0.300 \) \( \text{m} \)?
An old record player could bring a disk up to its \(45\) RPM speed in less than a second. If the same size disk can also be brought up to a speed of \(75\) RPM in about the same amount of time on another player. Compare the torques exerted by each record player.
Old-fashioned clocks and watches have an hour hand, a minute hand and a second hand. What is the angular frequency of the second hand?
\(-2.07 \, \text{rad/s}^2\)
\(1.75 \, \text{rad/s}\)
\(3.14 \, \text{s}\)
\(6.04 \, \text{rad}\)
\(2.42 \, \text{s}\)
By continuing you (1) agree to our Terms of Use and Terms of Sale and (2) consent to sharing your IP and browser information used by this site’s security protocols as outlined in our Privacy Policy.
| Kinematics | Forces |
|---|---|
| \(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
| \(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
| \(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
| \(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
| \(v^2 = v_f^2 \,-\, 2a \Delta x\) |
| Circular Motion | Energy |
|---|---|
| \(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
| \(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
| \(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
| \(W = Fd \cos\theta\) |
| Momentum | Torque and Rotations |
|---|---|
| \(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
| \(J = \Delta p\) | \(I = \sum mr^2\) |
| \(p_i = p_f\) | \(L = I \cdot \omega\) |
| Simple Harmonic Motion | Fluids |
|---|---|
| \(F = -kx\) | \(P = \frac{F}{A}\) |
| \(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
| \(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
| \(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
| \(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
| Constant | Description |
|---|---|
| [katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
| [katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
| [katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
| [katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
| [katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
| [katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
| [katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
| Variable | SI Unit |
|---|---|
| [katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
| [katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
| [katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
| [katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
| [katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
| Variable | Derived SI Unit |
|---|---|
| [katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
| [katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
| [katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
| [katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
| [katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
| [katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
| [katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
| [katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
General Metric Conversion Chart
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
|---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
The most advanced version of Phy. 50% off, for early supporters. Prices increase soon.
per month
Billed Monthly. Cancel Anytime.
Trial –> Phy Pro
We crafted THE Ultimate A.P Physics 1 Program so you can learn faster and score higher.
Try our free calculator to see what you need to get a 5 on the 2026 AP Physics 1 exam.
A quick explanation
Credits are used to grade your FRQs and GQs. Pro users get unlimited credits.
Submitting counts as 1 attempt.
Viewing answers or explanations count as a failed attempts.
Phy gives partial credit if needed
MCQs and GQs are are 1 point each. FRQs will state points for each part.
Phy customizes problem explanations based on what you struggle with. Just hit the explanation button to see.
Understand you mistakes quicker.
Phy automatically provides feedback so you can improve your responses.
10 Free Credits To Get You Started
By continuing you agree to nerd-notes.com Terms of Service, Privacy Policy, and our usage of user data.
Feeling uneasy about your next physics test? We'll boost your grade in 3 lessons or less—guaranteed
NEW! PHY AI accurately solves all questions
🔥 Get up to 30% off Elite Physics Tutoring
🧠 NEW! Learn Physics From Scratch Self Paced Course
🎯 Need exam style practice questions?