0 attempts
0% avg
UBQ Credits
To solve this problem, we can use the principles of kinematics. Specifically, we know the initial velocity in the horizontal direction, the height from which the ball is dropped, and we can calculate the time it takes to hit the ground using the initial vertical velocity and the height. Once we have the time, we can compute the final velocity components in both the horizontal and vertical directions and then calculate the resultant final speed using the Pythagorean theorem.
Step | Derivation/Formula | Reasoning |
---|---|---|
1 | [katex]t = \sqrt{\frac{2h}{g}}[/katex] | Calculate the time to hit the ground. Since the initial vertical velocity ([katex]u_y[/katex]) is 0 (ball is kicked horizontally), the time is solely determined by the height of the cliff ([katex]h[/katex]) and gravity ([katex]g[/katex]), using the equation for free fall: [katex]t = \sqrt{\frac{2h}{g}}[/katex]. |
2 | [katex]v_{x} = u_{x}[/katex] | The horizontal velocity remains constant (denoted as [katex]v_x[/katex]), equal to the initial horizontal velocity ([katex]u_x[/katex]), because there is no acceleration in the horizontal direction. |
3 | [katex]v_{y} = gt[/katex] | Calculate the final vertical velocity ([katex]v_y[/katex]). It is determined only by the acceleration due to gravity and the time in the air, as [katex]v_y = g \times t[/katex]. |
4 | [katex]v = \sqrt{v_{x}^2 + v_{y}^2}[/katex] | Determine the resultant velocity ([katex]v[/katex]) using the Pythagorean theorem, which combines the horizontal (constant) and vertical (accelerated) components of velocity. |
Let’s execute these calculations:
– Given: [katex] h = 85 [/katex] m, [katex] u_x = 34 [/katex] m/s, and [katex] g = 9.81 [/katex] m/s².
1. Time to reach the ground:
[katex]t = \sqrt{\frac{2 \times 85}{9.81}} \approx 4.16 \text{ s} [/katex]
2. Horizontal velocity:
[katex] v_x = 34 \text{ m/s} [/katex]
3. Final vertical velocity:
[katex]v_y = 9.81 \times 4.16 \approx 40.8 \text{ m/s} [/katex]
Final speed calculation:
[katex]v = \sqrt{(34)^2 + (40.8)^2} \approx 53 \text{ m/s} [/katex]
Thus, the final speed of the soccer ball when it hits the ground is approximately [katex]53[/katex] m/s. The answer is (a) [katex]53[/katex] m/s.
Just ask: "Help me solve this problem."
Measurements made in 1910 indicate that the common flea is an impressive jumper, given its size. Assume that a flea’s initial speed is 2.1 m/s, and that it leaps at an angle of 21° with respect to the horizontal. The jump lasts 0.16 s.
A block of mass M1 travels horizontally with a constant speed v0 on a plateau of height H until it comes to a cliff. A toboggan of mass M2 is positioned on level ground below the cliff. The center of the toboggan is a distance D from the base of the cliff.
A golfer hits her ball in a high arcing shot. Air resistance is negligible. When the ball is at its highest point, which of the following is true?
In the absence of air resistance, a projectile is launched from and returns to ground level and has a range of \( 23 \, \text{m} \). Suppose the launch speed is doubled, and the projectile is fired at the same angle above the ground. What is the new range?
A golfer hits a shot to a green that is elevated 2.80 m above the point where the ball is struck. The ball leaves the club at a speed of 18.9 m/s at an angle of 52.0° above the horizontal. It rises to its maximum height and then falls down to the green. Ignoring air resistance, find the speed of the ball just before it lands.
By continuing you (1) agree to our Terms of Sale and Terms of Use and (2) consent to sharing your IP and browser information used by this site’s security protocols as outlined in our Privacy Policy.
Kinematics | Forces |
---|---|
\(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
\(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
\(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
\(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
\(v^2 = v_f^2 \,-\, 2a \Delta x\) |
Circular Motion | Energy |
---|---|
\(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
\(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
\(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
\(W = Fd \cos\theta\) |
Momentum | Torque and Rotations |
---|---|
\(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
\(J = \Delta p\) | \(I = \sum mr^2\) |
\(p_i = p_f\) | \(L = I \cdot \omega\) |
Simple Harmonic Motion | Fluids |
---|---|
\(F = -kx\) | \(P = \frac{F}{A}\) |
\(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
\(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
\(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
\(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
Constant | Description |
---|---|
[katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
[katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
[katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
[katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
[katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
[katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
[katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
Variable | SI Unit |
---|---|
[katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
[katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
[katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
[katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
[katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
Variable | Derived SI Unit |
---|---|
[katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
[katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
[katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
[katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
[katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
[katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
[katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
[katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
General Metric Conversion Chart
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
The most advanced version of Phy. 50% off, for early supporters. Prices increase soon.
per month
Billed Monthly. Cancel Anytime.
Trial –> Phy Pro
A quick explanation
Credits are used to grade your FRQs and GQs. Pro users get unlimited credits.
Submitting counts as 1 attempt.
Viewing answers or explanations count as a failed attempts.
Phy gives partial credit if needed
MCQs and GQs are are 1 point each. FRQs will state points for each part.
Phy customizes problem explanations based on what you struggle with. Just hit the explanation button to see.
Understand you mistakes quicker.
Phy automatically provides feedback so you can improve your responses.
10 Free Credits To Get You Started
By continuing you agree to nerd-notes.com Terms of Service, Privacy Policy, and our usage of user data.