| Step | Derivation/Formula | Reasoning |
|---|---|---|
| 1 | \[v_x = 0\] | At the highest point the final velocity \(v_x\) is zero. |
| 2 | \[v_x = v_i + a t\] | Use the linear kinematic relation connecting velocity and time. |
| 3 | \[t = \frac{v_x – v_i}{a}\] | Algebraically solve the previous equation for time \(t\). |
| 4 | \[t = \frac{0 – 30}{-9.8}\] | Substitute \(v_x = 0\), \(v_i = 30\,\text{m/s}\) and \(a = -9.8\,\text{m/s}^2\). |
| 5 | \[\boxed{t \approx 3.06\,\text{s}}\] | Compute the time to reach maximum height. |
| Step | Derivation/Formula | Reasoning |
|---|---|---|
| 1 | \[\Delta x = \frac{v_i + v_x}{2}\,t\] | Displacement under constant acceleration equals average velocity times time. |
| 2 | \[\Delta x = \frac{30 + 0}{2}\,(3.06)\] | Insert \(v_i = 30\,\text{m/s}\), \(v_x = 0\) and \(t = 3.06\,\text{s}\). |
| 3 | \[\boxed{\Delta x \approx 45.9\,\text{m}}\] | Calculate the maximum height reached. |
| Step | Derivation/Formula | Reasoning |
|---|---|---|
| 1 | \[v_x = v_i + a t\] | Use the velocity–time kinematic equation. |
| 2 | \[v_x = 30 + (-9.8)(4.2)\] | Substitute \(v_i = 30\,\text{m/s}\), \(a = -9.8\,\text{m/s}^2\) and \(t = 4.2\,\text{s}\). |
| 3 | \[v_x \approx -11.2\,\text{m/s}\] | A negative sign indicates downward motion; speed is the magnitude. |
| 4 | \[\boxed{\text{speed} \approx 11.2\,\text{m/s}}\] | State the speed (directionless magnitude) after \(4.2\,\text{s}\). |
A Major Upgrade To Phy Is Coming Soon — Stay Tuned
We'll help clarify entire units in one hour or less — guaranteed.
A self paced course with videos, problems sets, and everything you need to get a 5. Trusted by over 15k students and over 200 schools.
An object is dropped from the top of a 45 m tall building
In a 4.0-kilometer race, a runner completes the first kilometer in 5.9 minutes, the second kilometer in 6.2 minutes, the third kilometer in 6.3 minutes, and the final kilometer in 6.0 minutes. What is the average speed of the runner? Use standard units: m/s.
A projectile is launched at a speed of \( 22 \) \( \text{m/s} \) at an angle of \( 60^{\circ} \) above the horizontal. It lands on a ramp that is \( 5 \) \( \text{m} \) lower than the launch height. How long does it take for the projectile to hit the ramp?
A block is projected up a ramp with an initial speed \( v_0 \). It travels along the surface of the ramp with constant acceleration \( a \). Take the positive direction of motion to be up the ramp. If the acceleration vector points opposite the initial velocity vector, which of the following MUST be true?
A red car, initially at rest, travels east with an acceleration of \( 3.5 \, \text{m/s}^2 \). At the same time as the red car starts to move, a blue car is traveling west at \( 15 \, \text{m/s} \) and accelerating at \( 1.2 \, \text{m/s}^2 \). If they are \( 600 \, \text{m} \) apart the moment the red car starts to move and they are traveling towards each other, where and when will they meet?
A \(30 \, \text{g}\) bullet is fired with a speed of \(500 \, \text{m/s}\) into a wall.

The motion of a particle is described in the velocity vs. time graph shown above. Over the nine-second interval shown, we can say that the speed of the particle…
Which of these scenarios involve accelerated motion? (Select all that apply)
A car’s velocity increases as follows each second: \( 2 \) \( \text{m/s} \), \( 4 \) \( \text{m/s} \), \( 6 \) \( \text{m/s} \), \( 8 \) \( \text{m/s} \). This pattern shows that the car is:
A car moving at 30 m/s makes a head-on collision with a stone wall. From what height would the car have to fall in order to make an equally hard collision with the ground?
\(3.06\,\text{s}\)
\(45.9\,\text{m}\)
\(11.2\,\text{m/s}\)
By continuing you (1) agree to our Terms of Use and Terms of Sale and (2) consent to sharing your IP and browser information used by this site’s security protocols as outlined in our Privacy Policy.
| Kinematics | Forces |
|---|---|
| \(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
| \(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
| \(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
| \(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
| \(v^2 = v_f^2 \,-\, 2a \Delta x\) |
| Circular Motion | Energy |
|---|---|
| \(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
| \(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
| \(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
| \(W = Fd \cos\theta\) |
| Momentum | Torque and Rotations |
|---|---|
| \(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
| \(J = \Delta p\) | \(I = \sum mr^2\) |
| \(p_i = p_f\) | \(L = I \cdot \omega\) |
| Simple Harmonic Motion | Fluids |
|---|---|
| \(F = -kx\) | \(P = \frac{F}{A}\) |
| \(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
| \(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
| \(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
| \(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
| Constant | Description |
|---|---|
| [katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
| [katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
| [katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
| [katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
| [katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
| [katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
| [katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
| Variable | SI Unit |
|---|---|
| [katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
| [katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
| [katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
| [katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
| [katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
| Variable | Derived SI Unit |
|---|---|
| [katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
| [katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
| [katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
| [katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
| [katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
| [katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
| [katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
| [katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
Metric Prefixes
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
|---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
One price to unlock most advanced version of Phy across all our tools.
per month
Billed Monthly. Cancel Anytime.
We crafted THE Ultimate A.P Physics 1 Program so you can learn faster and score higher.
Try our free calculator to see what you need to get a 5 on the 2026 AP Physics 1 exam.
A quick explanation
Credits are used to grade your FRQs and GQs. Pro users get unlimited credits.
Submitting counts as 1 attempt.
Viewing answers or explanations count as a failed attempts.
Phy gives partial credit if needed
MCQs and GQs are are 1 point each. FRQs will state points for each part.
Phy customizes problem explanations based on what you struggle with. Just hit the explanation button to see.
Understand you mistakes quicker.
Phy automatically provides feedback so you can improve your responses.
10 Free Credits To Get You Started
By continuing you agree to nerd-notes.com Terms of Service, Privacy Policy, and our usage of user data.
Feeling uneasy about your next physics test? We'll boost your grade in 3 lessons or less—guaranteed
NEW! PHY AI accurately solves all questions
🔥 Get up to 30% off Elite Physics Tutoring
🧠 NEW! Learn Physics From Scratch Self Paced Course
🎯 Need exam style practice questions?