Aim slightly above the target; the farther the target, the more time it will take, the more gravity will pull it down, and so to compensate the arrow needs a greater upward angle.
Mathematical Proof:
| Step | Derivation/Formula | Reasoning |
|---|---|---|
| 1 | \[v_{ix}=v_i\cos\theta,\;v_{iy}=v_i\sin\theta\] | The arrow leaves the bow with an initial speed \(v_i\). Breaking this speed into horizontal (\(v_{ix}\)) and vertical (\(v_{iy}\)) parts makes it easier to track how gravity affects only the vertical motion while leaving the horizontal part unchanged. |
| 2 | \[\Delta x=v_{ix}t\] | Horizontally, there is no acceleration (air resistance is neglected), so the arrow covers distance at a steady horizontal pace. |
| 3 | \[\Delta y=v_{iy}t-\tfrac12 g t^2\] | Vertically, gravity steadily pulls the arrow downward, producing a curved flight path. |
| 4 | \[0=v_{iy}t-\tfrac12 g t^2\] | To strike the target’s bull’s-eye (same height as release), the net vertical displacement \(\Delta y\) must be zero when the arrow arrives. |
| 5 | \[t=\tfrac{2v_{iy}}{g}\] | Solving the previous line (ignoring the trivial \(t=0\)) gives the flight duration in terms of the initial upward speed and gravity. |
| 6 | \[\Delta x = v_{ix}\left(\tfrac{2v_{iy}}{g}\right)\] | Substituting the flight time into the horizontal distance links how far the arrow travels to both components of its initial speed. |
| 7 | \[\Delta x = \tfrac{v_i^2\sin(2\theta)}{g}\] | Rewriting \(v_{ix}\) and \(v_{iy}\) in terms of \(v_i\) and \(\theta\) shows the distance depends on the launch angle through the sine of twice that angle. For typical archery ranges where the angle is small, increasing the range means the sine term must grow, so the archer must tilt the bow upward more. At very short ranges, the needed tilt is almost zero—hence aiming nearly straight. As the target moves farther away, the tilt must increase to compensate for the longer time gravity acts on the arrow. |
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A rocket is fired at a speed of 75.0 m/s from ground level, at an angle of 60.0° above the horizontal. The rocket is fired toward an 11.0-m-high wall, which is located 27.0 m away. The rocket attains its launch speed in a negligibly short period of time, after which its engines shut down and the rocket coasts. By how much does the rocket clear the top of the wall?
A projectile is launched at angle \( \theta \) to the horizontal, with velocity \( v \), maximum vertical displacement \( s \), and angle \( \theta \) between \( 0^{\circ} \) and \( 45^{\circ} \). What will the maximum vertical displacement be if the projectile is now launched at an angle of \( 2 \theta \) from the horizontal with velocity \( v \)?
One end of a spring is attached to a solid wall while the other end just reaches to the edge of a horizontal, frictionless tabletop, which is a distance \(h\) above the floor. A block of mass \(M\) is placed against the end of the spring and pushed toward the wall until the spring has been compressed a distance \(x\). The block is released and strikes the floor a horizontal distance \(D\) from the edge of the table. Air resistance is negligible. Derive expressions for the following quantities only in terms of \(M, x, D, h,\) and any constants.
A gun can fire a bullet to height \( h \) when fired straight up. If the same gun is pointed at an angle of \( 45^\circ \) from the vertical, what is the new maximum height of the projectile?
A projectile is launched at an upward angle of \( 30^\circ \) to the horizontal with a speed of \( 30 \) \( \text{m/s} \). How does the horizontal component of its velocity \( 1.0 \) \( \text{s} \) after launch compare with its horizontal component of velocity \( 2.0 \) \( \text{s} \) after launch, ignoring air resistance?
Aim slightly above the target; the farther the target, the more time it will take, the more gravity will pull it down, and so to compensate the arrow needs a greater upward angle.
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| Kinematics | Forces |
|---|---|
| \(\Delta x = v_i t + \frac{1}{2} at^2\) | \(F = ma\) |
| \(v = v_i + at\) | \(F_g = \frac{G m_1 m_2}{r^2}\) |
| \(v^2 = v_i^2 + 2a \Delta x\) | \(f = \mu N\) |
| \(\Delta x = \frac{v_i + v}{2} t\) | \(F_s =-kx\) |
| \(v^2 = v_f^2 \,-\, 2a \Delta x\) |
| Circular Motion | Energy |
|---|---|
| \(F_c = \frac{mv^2}{r}\) | \(KE = \frac{1}{2} mv^2\) |
| \(a_c = \frac{v^2}{r}\) | \(PE = mgh\) |
| \(T = 2\pi \sqrt{\frac{r}{g}}\) | \(KE_i + PE_i = KE_f + PE_f\) |
| \(W = Fd \cos\theta\) |
| Momentum | Torque and Rotations |
|---|---|
| \(p = mv\) | \(\tau = r \cdot F \cdot \sin(\theta)\) |
| \(J = \Delta p\) | \(I = \sum mr^2\) |
| \(p_i = p_f\) | \(L = I \cdot \omega\) |
| Simple Harmonic Motion | Fluids |
|---|---|
| \(F = -kx\) | \(P = \frac{F}{A}\) |
| \(T = 2\pi \sqrt{\frac{l}{g}}\) | \(P_{\text{total}} = P_{\text{atm}} + \rho gh\) |
| \(T = 2\pi \sqrt{\frac{m}{k}}\) | \(Q = Av\) |
| \(x(t) = A \cos(\omega t + \phi)\) | \(F_b = \rho V g\) |
| \(a = -\omega^2 x\) | \(A_1v_1 = A_2v_2\) |
| Constant | Description |
|---|---|
| [katex]g[/katex] | Acceleration due to gravity, typically [katex]9.8 , \text{m/s}^2[/katex] on Earth’s surface |
| [katex]G[/katex] | Universal Gravitational Constant, [katex]6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2[/katex] |
| [katex]\mu_k[/katex] and [katex]\mu_s[/katex] | Coefficients of kinetic ([katex]\mu_k[/katex]) and static ([katex]\mu_s[/katex]) friction, dimensionless. Static friction ([katex]\mu_s[/katex]) is usually greater than kinetic friction ([katex]\mu_k[/katex]) as it resists the start of motion. |
| [katex]k[/katex] | Spring constant, in [katex]\text{N/m}[/katex] |
| [katex] M_E = 5.972 \times 10^{24} , \text{kg} [/katex] | Mass of the Earth |
| [katex] M_M = 7.348 \times 10^{22} , \text{kg} [/katex] | Mass of the Moon |
| [katex] M_M = 1.989 \times 10^{30} , \text{kg} [/katex] | Mass of the Sun |
| Variable | SI Unit |
|---|---|
| [katex]s[/katex] (Displacement) | [katex]\text{meters (m)}[/katex] |
| [katex]v[/katex] (Velocity) | [katex]\text{meters per second (m/s)}[/katex] |
| [katex]a[/katex] (Acceleration) | [katex]\text{meters per second squared (m/s}^2\text{)}[/katex] |
| [katex]t[/katex] (Time) | [katex]\text{seconds (s)}[/katex] |
| [katex]m[/katex] (Mass) | [katex]\text{kilograms (kg)}[/katex] |
| Variable | Derived SI Unit |
|---|---|
| [katex]F[/katex] (Force) | [katex]\text{newtons (N)}[/katex] |
| [katex]E[/katex], [katex]PE[/katex], [katex]KE[/katex] (Energy, Potential Energy, Kinetic Energy) | [katex]\text{joules (J)}[/katex] |
| [katex]P[/katex] (Power) | [katex]\text{watts (W)}[/katex] |
| [katex]p[/katex] (Momentum) | [katex]\text{kilogram meters per second (kgm/s)}[/katex] |
| [katex]\omega[/katex] (Angular Velocity) | [katex]\text{radians per second (rad/s)}[/katex] |
| [katex]\tau[/katex] (Torque) | [katex]\text{newton meters (Nm)}[/katex] |
| [katex]I[/katex] (Moment of Inertia) | [katex]\text{kilogram meter squared (kgm}^2\text{)}[/katex] |
| [katex]f[/katex] (Frequency) | [katex]\text{hertz (Hz)}[/katex] |
Metric Prefixes
Example of using unit analysis: Convert 5 kilometers to millimeters.
Start with the given measurement: [katex]\text{5 km}[/katex]
Use the conversion factors for kilometers to meters and meters to millimeters: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}[/katex]
Perform the multiplication: [katex]\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}[/katex]
Simplify to get the final answer: [katex]\boxed{5 \times 10^6 \, \text{mm}}[/katex]
Prefix | Symbol | Power of Ten | Equivalent |
|---|---|---|---|
Pico- | p | [katex]10^{-12}[/katex] | 0.000000000001 |
Nano- | n | [katex]10^{-9}[/katex] | 0.000000001 |
Micro- | µ | [katex]10^{-6}[/katex] | 0.000001 |
Milli- | m | [katex]10^{-3}[/katex] | 0.001 |
Centi- | c | [katex]10^{-2}[/katex] | 0.01 |
Deci- | d | [katex]10^{-1}[/katex] | 0.1 |
(Base unit) | – | [katex]10^{0}[/katex] | 1 |
Deca- or Deka- | da | [katex]10^{1}[/katex] | 10 |
Hecto- | h | [katex]10^{2}[/katex] | 100 |
Kilo- | k | [katex]10^{3}[/katex] | 1,000 |
Mega- | M | [katex]10^{6}[/katex] | 1,000,000 |
Giga- | G | [katex]10^{9}[/katex] | 1,000,000,000 |
Tera- | T | [katex]10^{12}[/katex] | 1,000,000,000,000 |
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