- Scroll Horiztonally

Static frication points down the incline (this needs to be broken into components along with normal force).

The overall equation: v = sqrt ((gr(sin + µcos)/(cos -sin))

Phy can also check your working. Just snap a picture!

- Statistics

A discus is held at the end of an arm that starts at rest. The average angular acceleration of 54 \, \text{rad/s}^2 lasts for 0.25 s. The path is circular and has radius 1.1 m.

Note: A discuss is a heavy, flattened circular object for throwing.

A linear spring of negligible mass requires a force of 18.0 N to cause its length to increase by 1.0 cm.

A sphere of mass 75.0 g is then attached to one end of the spring. The distance between the center of the sphere M and the other end P of the un-stretched spring is 25.0 cm.

Then the sphere begins rotating at constant speed in a horizontal circle around the center P. The distance P and M increases to 26.5

The diagram above shows a marble rolling down an incline, the bottom part of which has been bent into a loop. The marble is released from point A at a height of 0.80 m above the ground. Point B is the lowest point and point C the highest point of the loop. The diameter of the loop is 0.35 m. The mass of the marble is 0.050 kg.

Friction forces and any gain in kinetic energy due to the rotating of the marble can be ignored.

When answering the following questions, consider the marble when it is at point C.

_{s}) for a car not to skid on the same curve when traveling at 53 m/s?

*M* is attached to a string of length *L*. It moves in a vertical circle and at the bottom the ball just clears the ground. The tension at the bottom of the path is 3 times the weight of the ball. Give all answers in terms of *M*, *L*, and *g*.

*minimum* coefficient of static friction between the wall and the rider required so that the rider does not slide down the wall?

*v* and the frequency *f* of the car?

*R*. The toy completes each revolution of its motion in a time period *T*. What is the magnitude of the acceleration of the toy (in terms of *T*, *R*, and *g*)?

v = 30.1 m/s

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Kinematics | Forces |
---|---|

\Delta x = v_i t + \frac{1}{2} at^2 | F = ma |

v = v_i + at | F_g = \frac{G m_1m_2}{r^2} |

a = \frac{\Delta v}{\Delta t} | f = \mu N |

R = \frac{v_i^2 \sin(2\theta)}{g} |

Circular Motion | Energy |
---|---|

F_c = \frac{mv^2}{r} | KE = \frac{1}{2} mv^2 |

a_c = \frac{v^2}{r} | PE = mgh |

KE_i + PE_i = KE_f + PE_f |

Momentum | Torque and Rotations |
---|---|

p = m v | \tau = r \cdot F \cdot \sin(\theta) |

J = \Delta p | I = \sum mr^2 |

p_i = p_f | L = I \cdot \omega |

Simple Harmonic Motion |
---|

F = -k x |

T = 2\pi \sqrt{\frac{l}{g}} |

T = 2\pi \sqrt{\frac{m}{k}} |

Constant | Description |
---|---|

g | Acceleration due to gravity, typically 9.8 , \text{m/s}^2 on Earth’s surface |

G | Universal Gravitational Constant, 6.674 \times 10^{-11} , \text{N} \cdot \text{m}^2/\text{kg}^2 |

\mu_k and \mu_s | Coefficients of kinetic (\mu_k) and static (\mu_s) friction, dimensionless. Static friction (\mu_s) is usually greater than kinetic friction (\mu_k) as it resists the start of motion. |

k | Spring constant, in \text{N/m} |

M_E = 5.972 \times 10^{24} , \text{kg} | Mass of the Earth |

M_M = 7.348 \times 10^{22} , \text{kg} | Mass of the Moon |

M_M = 1.989 \times 10^{30} , \text{kg} | Mass of the Sun |

Variable | SI Unit |
---|---|

s (Displacement) | \text{meters (m)} |

v (Velocity) | \text{meters per second (m/s)} |

a (Acceleration) | \text{meters per second squared (m/s}^2\text{)} |

t (Time) | \text{seconds (s)} |

m (Mass) | \text{kilograms (kg)} |

Variable | Derived SI Unit |
---|---|

F (Force) | \text{newtons (N)} |

E, PE, KE (Energy, Potential Energy, Kinetic Energy) | \text{joules (J)} |

P (Power) | \text{watts (W)} |

p (Momentum) | \text{kilogram meters per second (kgm/s)} |

\omega (Angular Velocity) | \text{radians per second (rad/s)} |

\tau (Torque) | \text{newton meters (Nm)} |

I (Moment of Inertia) | \text{kilogram meter squared (kgm}^2\text{)} |

f (Frequency) | \text{hertz (Hz)} |

General Metric Conversion Chart

Conversion Example

Example of using unit analysis: Convert 5 kilometers to millimeters.

Start with the given measurement:

`\text{5 km}`

Use the conversion factors for kilometers to meters and meters to millimeters:

`\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}}`

Perform the multiplication:

`\text{5 km} \times \frac{10^3 \, \text{m}}{1 \, \text{km}} \times \frac{10^3 \, \text{mm}}{1 \, \text{m}} = 5 \times 10^3 \times 10^3 \, \text{mm}`

Simplify to get the final answer:

`\boxed{5 \times 10^6 \, \text{mm}}`

Prefix | Symbol | Power of Ten | Equivalent |
---|---|---|---|

Pico- | p | 10^{-12} | 0.000000000001 |

Nano- | n | 10^{-9} | 0.000000001 |

Micro- | µ | 10^{-6} | 0.000001 |

Milli- | m | 10^{-3} | 0.001 |

Centi- | c | 10^{-2} | 0.01 |

Deci- | d | 10^{-1} | 0.1 |

(Base unit) | – | 10^{0} | 1 |

Deca- or Deka- | da | 10^{1} | 10 |

Hecto- | h | 10^{2} | 100 |

Kilo- | k | 10^{3} | 1,000 |

Mega- | M | 10^{6} | 1,000,000 |

Giga- | G | 10^{9} | 1,000,000,000 |

Tera- | T | 10^{12} | 1,000,000,000,000 |

- Some answers may be slightly off by 1% depending on rounding, etc.
- Answers will use different values of gravity. Some answers use 9.81 m/s
^{2}, and other 10 m/s^{2 }for calculations. - Variables are sometimes written differently from class to class. For example, sometime initial velocity v_i is written as u ; sometimes \Delta x is written as s .
- Bookmark questions that you can’t solve so you can come back to them later.
- Always get help if you can’t figure out a problem. The sooner you can get it cleared up the better chances of you not getting it wrong on a test!

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