 # Unit 1.3 | Motion graphs made simple  ###### Jason Kuma

Writer | Coach | USC - Physics B.S & Business B.A. | Fremont, CA

Let’s face it. Graphing is boring. It often gets glossed over. But it’s NOT useless.

In fact, graphing questions come up so often on the AP Exam, that its one of the most commonly missed questions types.

In this lesson we will break down motion graphs, step by step and how you can apply it to real world situations!

### Unit 1 Breakdown

You are on Lesson 3 of 5

1. Unit 1.1 | Understanding vectors and the Standard Units used in Physics
2. Unit 1.2 | The Kinematic (motion) variables: Displacement, Velocity, and Acceleration
3. Unit 1.3 | Graphing motion[Current Lesson]
4. Unit 1.4 | Using Kinematic Equations in 1 Dimension
5. Unit 1.5 | Projectile Motion: Using Kinematic Equations in 2 Dimensions

#### In this lesson you will learn:

• Displacement-time graphs
• Velocity-time graphs
• Acceleration-time graphs
• Converting one graph from another
• Creating graphs from real-world scenarios

### Introduction

There are three Kinematic graphs you must understand.

These graphs will show up many times on the AP Physics 1 exam and other exams as well.

The goal of this unit is not only learn about kinematic graphs, but also learn how to logically understand other graph in future chapters. This lesson will save you from tons of future headaches!

### The 3 Motion Graphs

Here are the three motion graphs we will cover in this lesson:

1. position-time
2. velocity-time
3. acceleration-time

Remember the following — for ANY line-graph there are 3 actions we can take:

1. Action 1: Find a point along the line
2. Action 2: Find the slope of the line
3. Action 3: Find the area between the line and the x-axis (a.k.a the area under the curve)

For each of the the 3 graphs we will explain what each action represents. For example, the action of finding the slope on a position-time graph, represents velocity.

Note, that while you apply these actions to every graph, the numerical value you get from each action might not represent anything meaningful. For example, the area under the curve of a position time graph does NOT represent anything meaningful.

### Graph 1: Position-time

On a position-time graph, we can use two actions to get two meaningful results:

• Action 1: finding a point on the line = an object’s instantaneous position
• Action 2: finding the slope of the line = an object’s velocity
• Action 3: area under curve: means NOTHING!

Let’s cover each one.

#### Instantaneous Position

The instantaneous position is a point on the position-time graph, at a particular second. It represent the position at that instant.

For example, look at the graph below and place your finger anywhere along the line. That point where your finger lies is the position of the object at THAT instant.

#### Velocity

The slope, of the position-time graph line, tells us the object’s velocity.

Why?

Using the same graph above let’s find the slope, but in terms of the units.

Slope = rise ÷ run = m ÷ s. The units of the slope is m per second, which is velocity (how fast something is moving)

So…

The slope of the line gives the velocity (v = Δx/Δt).

Let’s do an example. Using the graph above find the object’s velocity.

Answer: the velocity is simply the slope of the line. The slope is rise/run = 15 m ÷ 5 s = 3 m/s.

#### 5 position-time graphs

Here are 5 common position-time graphs and what each action item means.

Horizontal line = 0 slope = 0 velocity

Linear upwards sloping line = constant positive slope = constant positive velocity

Linear downwards sloping line = constant negative slope = constant negative velocity

Non-constant upwards sloping curve. The slope is increasing = increasing positive velocity

Non-constant upwards sloping curve. The slope is decreasing = decreasing positive velocity

### Graph 2: Velocity-time

On a position-time graph, we can use three actions to get three meaningful results:

• Action 1: finding a point on the line = an object’s instantaneous velocity
• Action 2: finding the slope of the line = an object’s acceleration
• Action 3: finding the area under the line = an object’s total displacement

Let’s cover each one.

#### Instantaneous speed

The instantaneous speed is a point on the graph, at a particular second. It represent the speed at that instant.

For example on the velocity-time graph below, place your finger anywhere along the line. Where your finger lays is the velocity at that instant.

#### Acceleration

To find acceleration, we find the slope of the line.

Why?

Slope is rise ÷ run. Look at the units of “rise.” It’s ‘m/s’. Now look at the units of “run” it’s ‘s’.

So the slope in terms of units = m/s ÷ s, which is the same thing as m/s2, which is a unit of acceleration.

In other words, slope = velocity ÷ time = acceleration.

Let’s do an example. Using the graph above find the velocity from 2-5 seconds.

Answer: From 2-5 seconds we can see that the line is completely flat. This means the slope is 0. Because the slope on a position-time graph represent velocity: 0 slope = 0 velocity.

#### Displacement

Finally, we can find the displacement, by calculating the area bound by the line and the x-axis.

Why? Once again, let’s look at the units.

To find area, we must multiply the numbers along the x and y axis. In terms of units this will be ‘s’ x ‘m/s’. We can simplify and cancel out ‘s’ and our final unit is just ‘m’. Meters (m) is the unit for displacement.

So multiplying velocity (on the y axis) and time (on the x-axis) will tell us the displacement.

In other words, area under curve = velocity x time = displacement.

Let’s try a simple example. Using the graph above, find the displacement in the first two seconds.

Answer: From the graph we can see that in the first 2 seconds the line makes a triangle shape with the x-axis. To find displacement, we must find the area of the triangle: 1/2 x b x h = 1/2 x 2 s x 30 m/s = 30 m/s.

#### 5 Velocity-time graphs

Below are 5 common velocity-time graphs you will come across.

Horizontal line = 0 slope = 0 velocity

Linear upwards sloping line = constant positive slope = constant positive velocity

Linear downwards sloping line = constant negative slope = constant negative velocity

Non-constant upwards sloping curve. The slope is increasing = increasing positive velocity

Non-constant upwards sloping curve. The slope is decreasing = decreasing positive velocity

### Graph 3: Acceleration-time

This is the final graph!

On a acceleration-time graph, we can use two actions to get two meaningful results:

• Action 1: finding a point on the line = an object’s instantaneous acceleration
• Action 2: slope = NOTHING!
• Action 3: finding the area under the line = an object’s total change in velocity

Let’s cover each one.

#### Instantaneous Acceleration

The instantaneous acceleration is a point on the graph, at a particular second. It represent the acceleration at that instant.

Here are three types of instantaneous accelerations, shown on the green graphs below.

1. Constant acceleration – A straight, horizontal line indicates constant acceleration.
2. Increasing acceleration – A uniform upwards (positive) sloping line
3. Decreasing acceleration – A uniform downwards (negative) sloping line

#### Total Change in Velocity

As in the previous graphs lets use units to determine what the area under the curve means.

Finding area means we multiply acceleration (the y-axis), by the time (x-axis).

So in terms of units that is m/s2 x s. This simplifies down to m/s which is unit of velocity.

In other words, area under curve = acceleration x time = velocity.

Let’s do an example to see it in action. Using the graph below lets find the change in velocity (∆v), in the first 3 seconds.

1. Visually draw a vertical line at 3 seconds, from the red line to the x-axis.
2. Now find the area of the resulting shape of on the left side of the line you just drew.
3. This shape can be split into a triangle and rectangle.
4. Calculating the total area should give you 7.5.
5. This is the change in velocity so the units will be m/s.

### Other graphs in Physics

As you cover more chapters, you will come across more graphs, like Force-time or Force-acceleration graphs.

Now that you understand the basics of motion graphs, it’s important to use our logic skills to extend this to all other graphs.

The 2 important things you must remember is taking the slope of the line and the area under the graph. You can figure out what these quantities mean by looking at formulas of units.

For example, lets suppose we are working with a Force-acceleration graph. What would the slope of the graph represent?

The slope would be Force ÷ acceleration, which you will later learn, is equal to mass (F/m = a).

### PQ – Understanding checkpoint

Before continuing complete the worksheet below, to test your understanding so far. Remember to review all missed questions.

### [LRN] Video – Making and converting graphs

We’ve spent a lot of time going over graphs and what they mean.

Now we will take our new knowledge to do the following:

• Convert from one graph to another. Example: make a velocity-time graph from the given displacement-time graph
• Turn a situation into a graph. Example: make a velocity graph for a ball being thrown upwards.

This can be complicated to explain in writing, so we recommend watching the detailed video below.

### Lesson 1.4 Preview

We’re done with kinematic (motion) graphs. In the next lesson we will use kinematic equations to solve real-world problems. This is a fun and easy lesson for many students! ###### Jason Kuma

Writer | Coach | USC - Physics B.S & Business B.A. | Fremont, CA

## Units in AP Physics 1

Unit 1 – Linear Kinematics

Unit 2 – Linear Forces

Unit 3 – Circular Motion

Unit 4 – Energy

Unit 5 – Momentum

Unit 6 – Torque

Unit 7 – Oscillations

# Ace Your AP Physics 1 Exam: Top 10 Formulas You Need to Know

## Prepare for High School Physics ## 3LqKuK5a5wuKEfphNdQ5wDJPKd1pzh1TEh ## 3LqK...1TEh

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